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Directory Structure [step 1]: moving files
working on #672 NOTE: This commit can't be compiled!!
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109
src/tools/mesh_extractor/LiquidHandler.cpp
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109
src/tools/mesh_extractor/LiquidHandler.cpp
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/*
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* Copyright (C)
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*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "LiquidHandler.h"
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#include "Utils.h"
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LiquidHandler::LiquidHandler( ADT* adt ) : Source(adt)
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{
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HandleNewLiquid();
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}
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void LiquidHandler::HandleNewLiquid()
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{
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Chunk* chunk = Source->Data->GetChunkByName("MH2O");
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if (!chunk)
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return;
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Vertices.reserve(1000);
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Triangles.reserve(1000);
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FILE* stream = chunk->GetStream();
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H2OHeader header[256];
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MCNKData.reserve(256);
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for (int i = 0; i < 256; i++)
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header[i] = H2OHeader::Read(stream);
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for (int i = 0; i < 256; i++)
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{
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H2OHeader h = header[i];
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if (h.LayerCount == 0)
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{
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// Need to fill in missing data with dummies.
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MCNKData.push_back(MCNKLiquidData(NULL, H2ORenderMask()));
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continue;
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}
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fseek(stream, chunk->Offset + h.OffsetInformation, SEEK_SET);
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H2OInformation information = H2OInformation::Read(stream);
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float** heights = new float*[9];
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for (int j = 0; j < 9; ++j)
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{
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heights[j] = new float[9];
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memset(heights[j], 0, sizeof(float) * 9);
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}
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H2ORenderMask renderMask;
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if (information.LiquidType != 2)
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{
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fseek(stream, chunk->Offset + h.OffsetRender, SEEK_SET);
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renderMask = H2ORenderMask::Read(stream);
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if ((Utils::IsAllZero(renderMask.Mask, 8) || (information.Width == 8 && information.Height == 8)) && information.OffsetMask2)
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{
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fseek(stream, chunk->Offset + information.OffsetMask2, SEEK_SET);
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uint32 size = ceil(information.Width * information.Height / 8.0f);
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uint8* altMask = new uint8[size];
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if (fread(altMask, sizeof(uint8), size, stream) == size)
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for (uint32 mi = 0; mi < size; mi++)
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renderMask.Mask[mi + information.OffsetY] |= altMask[mi];
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delete[] altMask;
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}
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fseek(stream, chunk->Offset + information.OffsetHeightmap, SEEK_SET);
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for (int y = information.OffsetY; y < (information.OffsetY + information.Height); y++)
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for (int x = information.OffsetX; x < (information.OffsetX + information.Width); x++)
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if (fread(&heights[x][y], sizeof(float), 1, stream) != 1)
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return;
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}
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else
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{
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// Fill with ocean data
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for (uint32 i = 0; i < 8; ++i)
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renderMask.Mask[i] = 0xFF;
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for (uint32 y = 0; y < 9; ++y)
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for (uint32 x = 0; x < 9; ++x)
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heights[x][y] = information.HeightLevel1;
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}
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MCNKData.push_back(MCNKLiquidData(heights, renderMask));
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for (int y = information.OffsetY; y < (information.OffsetY + information.Height); y++)
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{
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for (int x = information.OffsetX; x < (information.OffsetX + information.Width); x++)
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{
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if (!renderMask.ShouldRender(x, y))
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continue;
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MapChunk* mapChunk = Source->MapChunks[i];
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Vector3 location = mapChunk->Header.Position;
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location.y = location.y - (x * Constants::UnitSize);
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location.x = location.x - (y * Constants::UnitSize);
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location.z = heights[x][y];
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uint32 vertOffset = Vertices.size();
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Vertices.push_back(location);
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Vertices.push_back(Vector3(location.x - Constants::UnitSize, location.y, location.z));
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Vertices.push_back(Vector3(location.x, location.y - Constants::UnitSize, location.z));
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Vertices.push_back(Vector3(location.x - Constants::UnitSize, location.y - Constants::UnitSize, location.z));
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Triangles.push_back(Triangle<uint32>(Constants::TRIANGLE_TYPE_WATER, vertOffset, vertOffset+2, vertOffset + 1));
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Triangles.push_back(Triangle<uint32>(Constants::TRIANGLE_TYPE_WATER, vertOffset + 2, vertOffset + 3, vertOffset + 1));
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}
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}
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}
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}
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