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Directory Structure [step 1]: moving files
working on #672 NOTE: This commit can't be compiled!!
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170
deps/acelite/ace/Barrier.cpp
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170
deps/acelite/ace/Barrier.cpp
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#include "ace/Barrier.h"
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#if defined (ACE_HAS_THREADS)
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#if !defined (__ACE_INLINE__)
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#include "ace/Barrier.inl"
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#endif /* __ACE_INLINE__ */
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#include "ace/Guard_T.h"
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#include "ace/OS_NS_errno.h"
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#if defined (ACE_HAS_DUMP)
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# include "ace/Log_Category.h"
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#endif /* ACE_HAS_DUMP */
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ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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ACE_ALLOC_HOOK_DEFINE(ACE_Sub_Barrier)
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void
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ACE_Sub_Barrier::dump (void) const
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{
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#if defined (ACE_HAS_DUMP)
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// ACE_TRACE ("ACE_Sub_Barrier::dump");
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ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
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this->barrier_finished_.dump ();
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ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("running_threads_ = %d\n"), this->running_threads_));
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ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
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#endif /* ACE_HAS_DUMP */
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}
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ACE_Sub_Barrier::ACE_Sub_Barrier (unsigned int count,
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ACE_Thread_Mutex &lock,
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const ACE_TCHAR *name,
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void *arg)
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: barrier_finished_ (lock, name, arg),
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running_threads_ (count)
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{
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// ACE_TRACE ("ACE_Sub_Barrier::ACE_Sub_Barrier");
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}
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ACE_ALLOC_HOOK_DEFINE(ACE_Barrier)
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void
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ACE_Barrier::dump (void) const
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{
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#if defined (ACE_HAS_DUMP)
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// ACE_TRACE ("ACE_Barrier::dump");
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ACELIB_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
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this->lock_.dump ();
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ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("current_generation_ = %d"), this->current_generation_));
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ACELIB_DEBUG ((LM_DEBUG, ACE_TEXT ("\ncount_ = %d"), this->count_));
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this->sub_barrier_1_.dump ();
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this->sub_barrier_2_.dump ();
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ACELIB_DEBUG ((LM_DEBUG, ACE_END_DUMP));
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#endif /* ACE_HAS_DUMP */
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}
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ACE_Barrier::ACE_Barrier (unsigned int count,
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const ACE_TCHAR *name,
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void *arg)
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: lock_ (name, (ACE_mutexattr_t *) arg),
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current_generation_ (0),
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count_ (count),
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sub_barrier_1_ (count, lock_, name, arg),
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sub_barrier_2_ (count, lock_, name, arg)
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{
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ACE_TRACE ("ACE_Barrier::ACE_Barrier");
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this->sub_barrier_[0] = &this->sub_barrier_1_;
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this->sub_barrier_[1] = &this->sub_barrier_2_;
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}
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int
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ACE_Barrier::wait (void)
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{
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ACE_TRACE ("ACE_Barrier::wait");
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ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1);
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ACE_Sub_Barrier *sbp =
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this->sub_barrier_[this->current_generation_];
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// Check for shutdown...
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if (sbp == 0)
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{
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errno = ESHUTDOWN;
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return -1;
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}
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int retval = 0;
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if (sbp->running_threads_ == 1)
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{
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// We're the last running thread, so swap generations and tell
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// all the threads waiting on the barrier to continue on their
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// way.
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sbp->running_threads_ = this->count_;
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// Swap generations.
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this->current_generation_ = 1 - this->current_generation_;
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sbp->barrier_finished_.broadcast ();
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}
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else
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{
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--sbp->running_threads_;
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// Block until all the other threads wait().
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while (sbp->running_threads_ != this->count_)
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sbp->barrier_finished_.wait ();
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// We're awake and the count has completed. See if it completed
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// because all threads hit the barrier, or because the barrier
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// was shut down.
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if (this->sub_barrier_[this->current_generation_] == 0)
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{
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errno = ESHUTDOWN;
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retval = -1;
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}
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}
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return retval;
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}
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int
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ACE_Barrier::shutdown (void)
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{
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ACE_TRACE ("ACE_Barrier::shutdown");
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ACE_GUARD_RETURN (ACE_Thread_Mutex, ace_mon, this->lock_, -1);
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ACE_Sub_Barrier *sbp =
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this->sub_barrier_[this->current_generation_];
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// Check for shutdown...
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if (sbp == 0)
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{
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errno = ESHUTDOWN;
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return -1;
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}
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// Flag the shutdown
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this->sub_barrier_[0] = 0;
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this->sub_barrier_[1] = 0;
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// Tell all the threads waiting on the barrier to continue on their way.
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sbp->running_threads_ = this->count_;
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sbp->barrier_finished_.broadcast ();
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return 0;
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}
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ACE_ALLOC_HOOK_DEFINE(ACE_Thread_Barrier)
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ACE_Thread_Barrier::ACE_Thread_Barrier (unsigned int count,
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const ACE_TCHAR *name)
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: ACE_Barrier (count, name)
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{
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// ACE_TRACE ("ACE_Thread_Barrier::ACE_Thread_Barrier");
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}
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void
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ACE_Thread_Barrier::dump (void) const
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{
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#if defined (ACE_HAS_DUMP)
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// ACE_TRACE ("ACE_Thread_Barrier::dump");
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ACE_Barrier::dump ();
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#endif /* ACE_HAS_DUMP */
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}
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ACE_END_VERSIONED_NAMESPACE_DECL
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#endif /* ACE_HAS_THREADS */
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