feat(Core/Unit): NPCFlags helpers (#11286)

* cherry-pick commit (TrinityCore/TrinityCore@d611925)
Co-Authored-By: Shauren <shauren.trinity@gmail.com>
This commit is contained in:
Kitzunu
2022-04-05 13:52:42 +02:00
committed by GitHub
parent e2370446a5
commit edb7cac19b
75 changed files with 293 additions and 285 deletions

View File

@@ -496,7 +496,7 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
}
//disable npcflags
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
if (me->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC))
{
HasImmuneToNPCFlags = true;

View File

@@ -293,7 +293,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
LOG_DEBUG("scripts.ai", "FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle.");
}
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
me->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
AddFollowState(STATE_FOLLOW_INPROGRESS);