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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Spells): Add helpers for HasAuraType (#20802)
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@@ -957,7 +957,7 @@ public:
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->isFeared() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->HasFearAura() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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return;
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switch (events.ExecuteEvent())
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@@ -1065,7 +1065,7 @@ public:
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->isFeared() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->HasFearAura() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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return;
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switch (events.ExecuteEvent())
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@@ -1219,7 +1219,7 @@ public:
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->isFeared() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->HasFearAura() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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return;
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switch (events.ExecuteEvent())
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@@ -1324,7 +1324,7 @@ public:
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->isFeared() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->HasFearAura() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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return;
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switch (events.ExecuteEvent())
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@@ -1418,7 +1418,7 @@ public:
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->isFeared() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->HasFearAura() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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return;
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switch (events.ExecuteEvent())
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@@ -2152,7 +2152,7 @@ public:
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if (!UpdateVictim())
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return;
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->isFeared() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->HasFearAura() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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return;
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if (!leaped)
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@@ -2211,7 +2211,7 @@ public:
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->isFeared() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->HasFearAura() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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return;
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switch (events.ExecuteEvent())
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@@ -2280,7 +2280,7 @@ public:
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->isFeared() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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if (me->HasUnitState(UNIT_STATE_CASTING) || me->HasFearAura() || me->IsCharmed() || me->isFrozen() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasUnitState(UNIT_STATE_CONFUSED))
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return;
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switch (events.ExecuteEvent())
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