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refactor(Core/Spells): Add helpers for HasAuraType (#20802)
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@@ -725,7 +725,7 @@ struct npc_hallows_end_soh : public ScriptedAI
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bool checkBurningTriggers = false;
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for (ObjectGuid const& guid : unitList)
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if (Unit* c = ObjectAccessor::GetUnit(*me, guid))
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if (c->HasAuraType(SPELL_AURA_PERIODIC_DUMMY))
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if (c->HasPeriodicDummyAura())
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{
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checkBurningTriggers = true;
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break;
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@@ -743,7 +743,7 @@ struct npc_hallows_end_soh : public ScriptedAI
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bool failed = false;
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for (ObjectGuid const& guid : unitList)
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if (Unit* c = ObjectAccessor::GetUnit(*me, guid))
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if (c->HasAuraType(SPELL_AURA_PERIODIC_DUMMY))
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if (c->HasPeriodicDummyAura())
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{
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failed = true;
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break;
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@@ -791,7 +791,7 @@ struct npc_hallows_end_soh : public ScriptedAI
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{
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if (Unit* c = ObjectAccessor::GetUnit(*me, guid))
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{
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if (!c->HasAuraType(SPELL_AURA_PERIODIC_DUMMY))
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if (!c->HasPeriodicDummyAura())
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{
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tmpList.push_back(c);
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}
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@@ -82,7 +82,7 @@ class spell_winter_wondervolt_trap : public SpellScript
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if (Player* target = GetHitPlayer())
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{
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// check presence
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if (target->HasAuraType(SPELL_AURA_TRANSFORM))
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if (target->HasTransformAura())
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return;
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uint32 spellId = 0;
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