refactor(Core/Spells): Add helpers for HasAuraType (#20802)

This commit is contained in:
Kitzunu
2024-12-01 12:50:59 +01:00
committed by GitHub
parent 55f6bd0972
commit ed008a8780
41 changed files with 183 additions and 140 deletions

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@@ -1058,7 +1058,7 @@ void Creature::DoFleeToGetAssistance()
if (!GetVictim())
return;
if (HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
if (HasPreventsFleeingAura())
return;
float radius = sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
@@ -2669,7 +2669,7 @@ bool Creature::CanCreatureAttack(Unit const* victim, bool skipDistCheck) const
// pussywizard: don't check distance to home position if recently damaged (allow kiting away from spawnpoint!)
// xinef: this should include taunt auras
if (!isWorldBoss() && (GetLastLeashExtensionTime() + 12 > GameTime::GetGameTime().count() || HasAuraType(SPELL_AURA_MOD_TAUNT)))
if (!isWorldBoss() && (GetLastLeashExtensionTime() + 12 > GameTime::GetGameTime().count() || HasTauntAura()))
return true;
}
@@ -3459,14 +3459,14 @@ void Creature::UpdateMovementFlags()
else
SetDisableGravity(true);
if (!HasAuraType(SPELL_AURA_HOVER))
if (!HasHoverAura())
SetHover(false);
}
else
{
SetCanFly(false);
SetDisableGravity(false);
if (IsAlive() && (CanHover() || HasAuraType(SPELL_AURA_HOVER)))
if (IsAlive() && (CanHover() || HasHoverAura()))
SetHover(true);
}

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@@ -3128,7 +3128,7 @@ float WorldObject::GetMapHeight(float x, float y, float z, bool vmap/* = true*/,
float WorldObject::GetMapWaterOrGroundLevel(float x, float y, float z, float* ground/* = nullptr*/) const
{
return GetMap()->GetWaterOrGroundLevel(GetPhaseMask(), x, y, z, ground,
IsUnit() ? !static_cast<Unit const*>(this)->HasAuraType(SPELL_AURA_WATER_WALK) : false,
IsUnit() ? !static_cast<Unit const*>(this)->HasWaterWalkAura() : false,
std::max(GetCollisionHeight(), Z_OFFSET_FIND_HEIGHT));
}

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@@ -813,7 +813,7 @@ int32 Player::getMaxTimer(MirrorTimerType timer)
return MINUTE * IN_MILLISECONDS;
case BREATH_TIMER:
{
if (!IsAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_DISABLE_BREATHING)))
if (!IsAlive() || HasWaterBreathingAura() || GetSession()->GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_DISABLE_BREATHING)))
return DISABLED_MIRROR_TIMER;
int32 UnderWaterTime = sWorld->getIntConfig(CONFIG_WATER_BREATH_TIMER);
AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING);
@@ -1787,8 +1787,8 @@ void Player::RegenerateAll()
{
// Not in combat or they have regeneration
if (!IsInCombat() || IsPolymorphed() || m_baseHealthRegen ||
HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT))
HasRegenDuringCombatAura() ||
HasHealthRegenInCombatAura())
{
RegenerateHealth();
}
@@ -1882,7 +1882,7 @@ void Player::Regenerate(Powers power)
break;
case POWER_RAGE: // Regenerate rage
{
if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
if (!IsInCombat() && !HasInterruptRegenAura())
{
float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS);
addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
@@ -1894,7 +1894,7 @@ void Player::Regenerate(Powers power)
break;
case POWER_RUNIC_POWER:
{
if (!IsInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
if (!IsInCombat() && !HasInterruptRegenAura())
{
float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS);
addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
@@ -2000,7 +2000,7 @@ void Player::RegenerateHealth()
if (IsPolymorphed())
addvalue = (float)GetMaxHealth() / 3;
// normal regen case (maybe partly in combat case)
else if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
else if (!IsInCombat() || HasRegenDuringCombatAura())
{
addvalue = OCTRegenHPPerSpirit() * HealthIncreaseRate;
@@ -2019,7 +2019,7 @@ void Player::RegenerateHealth()
{
addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILLISECONDS / (5 * IN_MILLISECONDS);
}
else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
else if (HasRegenDuringCombatAura())
{
ApplyPct(addvalue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT));
}
@@ -4554,7 +4554,7 @@ void Player::KillPlayer()
//SetUnitFlag(UNIT_FLAG_NOT_IN_PVP);
ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION));
ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_RELEASE_TIMER, !sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasPreventResurectionAura());
// 6 minutes until repop at graveyard
m_deathTimer = 6 * MINUTE * IN_MILLISECONDS;
@@ -4779,10 +4779,8 @@ void Player::DurabilityPointsLossAll(int32 points, bool inventory)
void Player::DurabilityPointsLoss(Item* item, int32 points)
{
if (HasAuraType(SPELL_AURA_PREVENT_DURABILITY_LOSS))
{
if (HasPreventDurabilityLossAura())
return;
}
int32 pMaxDurability = item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY);
int32 pOldDurability = item->GetUInt32Value(ITEM_FIELD_DURABILITY);
@@ -6110,7 +6108,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
if (honor_f <= 0)
{
if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
if (!uVictim || uVictim == this || uVictim->HasNoPVPCreditAura())
return false;
victim_guid = uVictim->GetGUID();
@@ -6223,7 +6221,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool awar
if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE))
{
if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
if (!uVictim || uVictim == this || uVictim->HasNoPVPCreditAura())
return true;
if (uVictim->IsPlayer())
@@ -11666,7 +11664,7 @@ void Player::SendInitialPacketsAfterAddToMap()
// Fix mount, update block gets messed somewhere
{
if (!isBeingLoaded() && GetMountBlockId() && !HasAuraType(SPELL_AURA_MOUNTED))
if (!isBeingLoaded() && GetMountBlockId() && !HasMountedAura())
{
AddAura(GetMountBlockId(), this);
SetMountBlockId(0);
@@ -11678,11 +11676,11 @@ void Player::SendInitialPacketsAfterAddToMap()
GetZoneAndAreaId(newzone, newarea);
UpdateZone(newzone, newarea); // also call SendInitWorldStates();
if (HasAuraType(SPELL_AURA_MOD_STUN))
if (HasStunAura())
SetMovement(MOVE_ROOT);
// manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
if (HasAuraType(SPELL_AURA_MOD_ROOT))
if (HasRootAura())
{
WorldPacket data2(SMSG_FORCE_MOVE_ROOT, 10);
data2 << GetPackGUID();
@@ -12072,13 +12070,13 @@ void Player::GetAurasForTarget(Unit* target, bool force /*= false*/)
/*! Blizz sends certain movement packets sometimes even before CreateObject
These movement packets are usually found in SMSG_COMPRESSED_MOVES
*/
if (target->HasAuraType(SPELL_AURA_FEATHER_FALL))
if (target->HasFeatherFallAura())
target->SendMovementFeatherFall(this);
if (target->HasAuraType(SPELL_AURA_WATER_WALK))
if (target->HasWaterWalkAura())
target->SendMovementWaterWalking(this);
if (target->HasAuraType(SPELL_AURA_HOVER))
if (target->HasHoverAura())
target->SendMovementHover(this);
WorldPacket data(SMSG_AURA_UPDATE_ALL);
@@ -13863,8 +13861,8 @@ void Player::HandleFall(MovementInfo const& movementInfo)
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
// 14.57 can be calculated by resolving damageperc formula below to 0
if (z_diff >= 14.57f && !isDead() && !IsGameMaster() && !GetCommandStatus(CHEAT_GOD) &&
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
!HasAuraType(SPELL_AURA_FLY))
!HasHoverAura() && !HasFeatherFallAura() &&
!HasFlyAura())
{
//Safe fall, fall height reduction
int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);

View File

@@ -5132,7 +5132,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
{
// xinef: resurrect player, cant log in dead without corpse
{
if (HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
if (HasSpiritOfRedemptionAura())
RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
if (!IsAlive())
ResurrectPlayer(1.0f);

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@@ -356,7 +356,7 @@ void Player::Update(uint32 p_time)
// not auto-free ghost from body in instances
if (m_deathTimer > 0 && !GetMap()->Instanceable() &&
!HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
!HasPreventResurectionAura())
{
if (p_time >= m_deathTimer)
{
@@ -1715,7 +1715,7 @@ void Player::UpdateTriggerVisibility()
// Update fields of triggers, transformed units or unselectable
// units (values dependent on GM state)
if (!creature || (!creature->IsTrigger() &&
!creature->HasAuraType(SPELL_AURA_TRANSFORM) &&
!creature->HasTransformAura() &&
!creature->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE)))
continue;

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@@ -2836,7 +2836,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
// Dodge chance
// only players can't dodge if attacker is behind
if (victim->IsPlayer() && !victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
if (victim->IsPlayer() && !victim->HasInArc(M_PI, this) && !victim->HasIgnoreHitDirectionAura())
{
//LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
}
@@ -2871,7 +2871,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy
// parry & block chances
// check if attack comes from behind, nobody can parry or block if attacker is behind
if (!victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
if (!victim->HasInArc(M_PI, this) && !victim->HasIgnoreHitDirectionAura())
{
LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind.");
}
@@ -3103,7 +3103,7 @@ bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttac
if (spellProto && spellProto->HasAttribute(SPELL_ATTR0_NO_ACTIVE_DEFENSE))
return false;
if (victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION) || victim->HasInArc(M_PI, this))
if (victim->HasIgnoreHitDirectionAura() || victim->HasInArc(M_PI, this))
{
// Check creatures flags_extra for disable block
if (victim->IsCreature() &&
@@ -3201,7 +3201,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo
if (attType == RANGED_ATTACK)
{
// only if in front
if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)))
if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasIgnoreHitDirectionAura()))
{
int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
tmp += deflect_chance;
@@ -3217,7 +3217,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo
// xinef: if from behind or spell requires cast from behind
if (!victim->HasInArc(M_PI, this))
{
if (!victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION) || spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET))
if (!victim->HasIgnoreHitDirectionAura() || spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET))
{
// Can`t dodge from behind in PvP (but its possible in PvE)
if (victim->IsPlayer())
@@ -3448,7 +3448,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo
return SPELL_MISS_RESIST;
// cast by caster in front of victim
if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION)))
if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasIgnoreHitDirectionAura()))
{
int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
tmp += deflect_chance;
@@ -10315,11 +10315,11 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
}
// Unit with SPELL_AURA_SPIRIT_OF_REDEMPTION can not attack
if (HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
if (HasSpiritOfRedemptionAura())
return false;
// remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
if (HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
if (HasUnattackableAura())
RemoveAurasByType(SPELL_AURA_MOD_UNATTACKABLE);
if (m_attacking)
@@ -10996,7 +10996,7 @@ bool RedirectSpellEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
if (Unit* auraOwner = ObjectAccessor::GetUnit(_self, _auraOwnerGUID))
{
// Xinef: already removed
if (!auraOwner->HasAuraType(SPELL_AURA_SPELL_MAGNET))
if (!auraOwner->HasSpellMagnetAura())
return true;
Unit::AuraEffectList const& magnetAuras = auraOwner->GetAuraEffectsByType(SPELL_AURA_SPELL_MAGNET);
@@ -11873,7 +11873,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui
}
// xinef: sanctified wrath talent
if (caster && TakenTotalMod < 1.0f && caster->HasAuraType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST))
if (caster && TakenTotalMod < 1.0f && caster->HasIgnoreTargetResistAura())
{
float ignoreModifier = 1.0f - TakenTotalMod;
bool addModifier = false;
@@ -12080,7 +12080,7 @@ float Unit::SpellTakenCritChance(Unit const* caster, SpellInfo const* spellProto
{
// Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
// xinef: apply max and min only
if (HasAuraType(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE))
if (HasAttackerSpellCritChanceAura())
{
crit_chance += GetMaxNegativeAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
crit_chance += GetMaxPositiveAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
@@ -12762,7 +12762,7 @@ bool Unit::IsImmunedToDamage(SpellInfo const* spellInfo) const
return false;
}
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
{
return false;
}
@@ -12795,7 +12795,7 @@ bool Unit::IsImmunedToDamage(Spell const* spell) const
return false;
}
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
{
return false;
}
@@ -12842,7 +12842,7 @@ bool Unit::IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
bool Unit::IsImmunedToSchool(SpellInfo const* spellInfo) const
{
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
return false;
uint32 schoolMask = spellInfo->GetSchoolMask();
@@ -12866,7 +12866,7 @@ bool Unit::IsImmunedToSchool(SpellInfo const* spellInfo) const
bool Unit::IsImmunedToSchool(Spell const* spell) const
{
SpellInfo const* spellInfo = spell->GetSpellInfo();
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
{
return false;
}
@@ -12929,7 +12929,7 @@ bool Unit::IsImmunedToSpell(SpellInfo const* spellInfo, Spell const* spell)
return true;
}
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
return false;
if (spellInfo->Dispel)
@@ -13007,7 +13007,7 @@ bool Unit::IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) cons
if (spellInfo->HasAttribute(SPELL_ATTR4_OWNER_POWER_SCALING))
return false;
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
return false;
//If m_immuneToEffect type contain this effect type, IMMUNE effect.
@@ -13349,7 +13349,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT
}
// xinef: sanctified wrath talent
if (TakenTotalMod < 1.0f && attacker->HasAuraType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST))
if (TakenTotalMod < 1.0f && attacker->HasIgnoreTargetResistAura())
{
float ignoreModifier = 1.0f - TakenTotalMod;
bool addModifier = false;
@@ -14635,7 +14635,7 @@ bool Unit::CanHaveThreatList(bool skipAliveCheck) const
float Unit::ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask)
{
if (!HasAuraType(SPELL_AURA_MOD_THREAT) || fThreat < 0)
if (!HasThreatAura() || fThreat < 0)
return fThreat;
SpellSchools school = GetFirstSchoolInMask(schoolMask);
@@ -17838,7 +17838,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
if (AuraEffect* aurEff = victim->GetAuraEffectDummy(20711))
{
// Xinef: aura_spirit_of_redemption is triggered by 27827 shapeshift
if (victim->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) || victim->HasAura(27827))
if (victim->HasSpiritOfRedemptionAura() || victim->HasAura(27827))
{
/*LOG_INFO("misc", "Player ({}) died with spirit of redemption. Killer (Entry: {}, Name: {}), Map: {}, x: {}, y: {}, z: {}",
victim->GetGUID().ToString(), killer ? killer->GetEntry() : 1, killer ? killer->GetName() : "", victim->GetMapId(), victim->GetPositionX(),
@@ -18082,7 +18082,7 @@ void Unit::SetControlled(bool apply, UnitState state, Unit* source /*= nullptr*/
switch (state)
{
case UNIT_STATE_STUNNED:
if (HasAuraType(SPELL_AURA_MOD_STUN))
if (HasStunAura())
return;
ClearUnitState(state);
SetStunned(false);
@@ -18097,19 +18097,19 @@ void Unit::SetControlled(bool apply, UnitState state, Unit* source /*= nullptr*/
}
}
if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle())
if (HasRootAura() || GetVehicle())
return;
ClearUnitState(state);
SetRooted(false);
break;
case UNIT_STATE_CONFUSED:
if (HasAuraType(SPELL_AURA_MOD_CONFUSE))
if (HasConfuseAura())
return;
ClearUnitState(state);
SetConfused(false);
break;
case UNIT_STATE_FLEEING:
if (HasAuraType(SPELL_AURA_MOD_FEAR))
if (HasFearAura())
return;
ClearUnitState(state);
SetFeared(false);
@@ -18120,19 +18120,19 @@ void Unit::SetControlled(bool apply, UnitState state, Unit* source /*= nullptr*/
//ClearUnitState(state);
if (HasUnitState(UNIT_STATE_STUNNED) || HasAuraType(SPELL_AURA_MOD_STUN))
if (HasUnitState(UNIT_STATE_STUNNED) || HasStunAura())
SetStunned(true);
else
{
if (HasUnitState(UNIT_STATE_ROOT) || HasAuraType(SPELL_AURA_MOD_ROOT))
if (HasUnitState(UNIT_STATE_ROOT) || HasRootAura())
SetRooted(true);
if (HasUnitState(UNIT_STATE_CONFUSED) || HasAuraType(SPELL_AURA_MOD_CONFUSE))
if (HasUnitState(UNIT_STATE_CONFUSED) || HasConfuseAura())
SetConfused(true);
else if (HasUnitState(UNIT_STATE_FLEEING) || HasAuraType(SPELL_AURA_MOD_FEAR))
else if (HasUnitState(UNIT_STATE_FLEEING) || HasFearAura())
{
bool isFear = false;
if (HasAuraType(SPELL_AURA_MOD_FEAR))
if (HasFearAura())
{
isFear = true;
source = ObjectAccessor::GetUnit(*this, GetAuraEffectsByType(SPELL_AURA_MOD_FEAR).front()->GetCasterGUID());
@@ -19168,7 +19168,7 @@ void Unit::KnockbackFrom(float x, float y, float speedXY, float speedZ)
player->GetSession()->SendPacket(&data);
if (player->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) || player->HasAuraType(SPELL_AURA_FLY))
if (player->HasIncreaseMountedFlightSpeedAura() || player->HasFlyAura())
player->SetCanFly(true, true);
player->SetCanKnockback(true);

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@@ -1567,8 +1567,6 @@ public:
/*********************************************************/
/*** METHODS RELATED TO MOVEMENTS ***/
/*********************************************************/
[[nodiscard]] bool isFeared() const { return HasAuraType(SPELL_AURA_MOD_FEAR); }
[[nodiscard]] bool isInRoots() const { return HasAuraType(SPELL_AURA_MOD_ROOT); }
[[nodiscard]] bool IsPolymorphed() const;
[[nodiscard]] bool isFrozen() const;
[[nodiscard]] bool IsInFlight() const { return HasUnitState(UNIT_STATE_IN_FLIGHT); }
@@ -1639,8 +1637,6 @@ public:
// SheathState
[[nodiscard]] SheathState GetSheath() const { return SheathState(GetByteValue(UNIT_FIELD_BYTES_2, 0)); }
virtual void SetSheath(SheathState sheathed) { SetByteValue(UNIT_FIELD_BYTES_2, 0, sheathed); }
[[nodiscard]] bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); }
[[nodiscard]] bool HasInvisibilityAura() const { return HasAuraType(SPELL_AURA_MOD_INVISIBILITY); }
// StandState
[[nodiscard]] uint8 getStandState() const { return GetByteValue(UNIT_FIELD_BYTES_1, 0); }
@@ -1659,6 +1655,55 @@ public:
[[nodiscard]] bool isDying() const { return (m_deathState == DeathState::JustDied); };
[[nodiscard]] bool isDead() const { return (m_deathState == DeathState::Dead || m_deathState == DeathState::Corpse); };
// Spell Aura helpers
[[nodiscard]] bool HasGhostAura() const { return HasAuraType(SPELL_AURA_GHOST); };
[[nodiscard]] bool HasMountedAura() const { return HasAuraType(SPELL_AURA_MOUNTED); };
[[nodiscard]] bool HasWaterWalkAura() const { return HasAuraType(SPELL_AURA_WATER_WALK); };
[[nodiscard]] bool HasFeatherFallAura() const { return HasAuraType(SPELL_AURA_FEATHER_FALL); };
[[nodiscard]] bool HasHoverAura() const { return HasAuraType(SPELL_AURA_HOVER); };
[[nodiscard]] bool HasFlyAura() const { return HasAuraType(SPELL_AURA_FLY); };
[[nodiscard]] bool HasSpiritOfRedemptionAura() const { return HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION); };
[[nodiscard]] bool HasPreventsFleeingAura() const { return HasAuraType(SPELL_AURA_PREVENTS_FLEEING); };
[[nodiscard]] bool HasPreventDurabilityLossAura() const { return HasAuraType(SPELL_AURA_PREVENT_DURABILITY_LOSS); };
[[nodiscard]] bool HasPreventResurectionAura() const { return HasAuraType(SPELL_AURA_PREVENT_RESURRECTION); };
[[nodiscard]] bool HasTransformAura() const { return HasAuraType(SPELL_AURA_TRANSFORM); };
[[nodiscard]] bool HasInterruptRegenAura() const { return HasAuraType(SPELL_AURA_INTERRUPT_REGEN); };
[[nodiscard]] bool HasNoPVPCreditAura() const { return HasAuraType(SPELL_AURA_NO_PVP_CREDIT); };
[[nodiscard]] bool HasWaterBreathingAura() const { return HasAuraType(SPELL_AURA_WATER_BREATHING); };
[[nodiscard]] bool HasIgnoreHitDirectionAura() const { return HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION); };
[[nodiscard]] bool HasSpellMagnetAura() const { return HasAuraType(SPELL_AURA_SPELL_MAGNET); };
[[nodiscard]] bool HasOpenStableAura() const { return HasAuraType(SPELL_AURA_OPEN_STABLE); };
[[nodiscard]] bool HasCloneCasterAura() const { return HasAuraType(SPELL_AURA_CLONE_CASTER); };
[[nodiscard]] bool HasReflectSpellsAura() const { return HasAuraType(SPELL_AURA_REFLECT_SPELLS); };
[[nodiscard]] bool HasDetectAmoreAura() const { return HasAuraType(SPELL_AURA_DETECT_AMORE); };
[[nodiscard]] bool HasAllowOnlyAbilityAura() const { return HasAuraType(SPELL_AURA_ALLOW_ONLY_ABILITY); };
[[nodiscard]] bool HasPeriodicDummyAura() const { return HasAuraType(SPELL_AURA_PERIODIC_DUMMY); };
[[nodiscard]] bool HasControlVehicleAura() const { return HasAuraType(SPELL_AURA_CONTROL_VEHICLE); };
[[nodiscard]] bool HasAOECharmAura() const { return HasAuraType(SPELL_AURA_AOE_CHARM); };
[[nodiscard]] bool HasDetectSpellsAura() const { return HasAuraType(SPELL_AURA_DEFLECT_SPELLS); };
[[nodiscard]] bool HasPacifySilenceAura() const { return HasAuraType(SPELL_AURA_MOD_PACIFY_SILENCE); }
[[nodiscard]] bool HasSilenceAura() const { return HasAuraType(SPELL_AURA_MOD_SILENCE); }
[[nodiscard]] bool HasShapeshiftAura() const { return HasAuraType(SPELL_AURA_MOD_SHAPESHIFT); }
[[nodiscard]] bool HasDecreaseSpeedAura() const { return HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED); }
[[nodiscard]] bool HasPacifyAura() const { return HasAuraType(SPELL_AURA_MOD_PACIFY); }
[[nodiscard]] bool HasIgnoreTargetResistAura() const { return HasAuraType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); }
[[nodiscard]] bool HasIncreaseMountedSpeedAura() const { return HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED); }
[[nodiscard]] bool HasIncreaseMountedFlightSpeedAura() const { return HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED); }
[[nodiscard]] bool HasThreatAura() const { return HasAuraType(SPELL_AURA_MOD_THREAT); }
[[nodiscard]] bool HasAttackerSpellCritChanceAura() const { return HasAuraType(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE); }
[[nodiscard]] bool HasUnattackableAura() const { return HasAuraType(SPELL_AURA_MOD_UNATTACKABLE); }
[[nodiscard]] bool HasHealthRegenInCombatAura() const { return HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT); }
[[nodiscard]] bool HasRegenDuringCombatAura() const { return HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT); }
[[nodiscard]] bool HasFearAura() const { return HasAuraType(SPELL_AURA_MOD_FEAR); }
[[nodiscard]] bool HasConfuseAura() const { return HasAuraType(SPELL_AURA_MOD_CONFUSE); }
[[nodiscard]] bool HasRootAura() const { return HasAuraType(SPELL_AURA_MOD_ROOT); }
[[nodiscard]] bool HasStunAura() const { return HasAuraType(SPELL_AURA_MOD_STUN); }
[[nodiscard]] bool HasTauntAura() const { return HasAuraType(SPELL_AURA_MOD_TAUNT); }
[[nodiscard]] bool HasStealthAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH); }
[[nodiscard]] bool HasStealthDetectAura() const { return HasAuraType(SPELL_AURA_MOD_STEALTH_DETECT); }
[[nodiscard]] bool HasInvisibilityAura() const { return HasAuraType(SPELL_AURA_MOD_INVISIBILITY); }
[[nodiscard]] bool HasInvisibilityDetectAura() const { return HasAuraType(SPELL_AURA_MOD_INVISIBILITY_DETECT); }
// React methods
bool IsHostileTo(Unit const* unit) const;
[[nodiscard]] bool IsHostileToPlayers() const;