fix(Core/Pet): Allow Pets to attack players from any angle (#24580)

This commit is contained in:
Gultask
2026-02-06 18:06:13 -03:00
committed by GitHub
parent f87752de24
commit ebe11235d2

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@@ -634,9 +634,11 @@ void PetAI::DoAttack(Unit* target, bool chase)
if (_canMeleeAttack()) if (_canMeleeAttack())
{ {
float angle = combatRange == 0.f && !target->IsPlayer() && !target->IsPet() ? float(M_PI) : 0.f; std::optional<ChaseAngle> chaseAngle;
float tolerance = combatRange == 0.f ? float(M_PI_4) : float(M_PI * 2); if (combatRange == 0.f && !target->IsPlayer() && !target->IsPet())
me->GetMotionMaster()->MoveChase(target, ChaseRange(0.f, combatRange), ChaseAngle(angle, tolerance)); chaseAngle.emplace(float(M_PI), float(M_PI_4));
me->GetMotionMaster()->MoveChase(target, ChaseRange(0.f, combatRange), chaseAngle);
} }
} }
else // (Stay && ((Aggressive || Defensive) && In Melee Range))) else // (Stay && ((Aggressive || Defensive) && In Melee Range)))