feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan
2023-12-03 03:13:20 +07:00
committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions

View File

@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GlobalScript.h"
#include "InstanceScript.h"
#include "Player.h"
#include "ScriptMgr.h"
@@ -86,11 +87,11 @@ bool ScriptMgr::OnItemRoll(Player const* player, LootStoreItem const* lootStoreI
return true;
}
bool ScriptMgr::OnBeforeLootEqualChanced(Player const* player, LootStoreItemList EqualChanced, Loot& loot, LootStore const& store)
bool ScriptMgr::OnBeforeLootEqualChanced(Player const* player, LootStoreItemList equalChanced, Loot& loot, LootStore const& store)
{
auto ret = IsValidBoolScript<GlobalScript>([&](GlobalScript* script)
{
return !script->OnBeforeLootEqualChanced(player, EqualChanced, loot, store);
return !script->OnBeforeLootEqualChanced(player, equalChanced, loot, store);
});
if (ret && *ret)
@@ -230,3 +231,11 @@ void ScriptMgr::OnBeforeSetBossState(uint32 id, EncounterState newState, Encount
script->OnBeforeSetBossState(id, newState, oldState, instance);
});
}
GlobalScript::GlobalScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<GlobalScript>::AddScript(this);
}
template class AC_GAME_API ScriptRegistry<GlobalScript>;