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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(CI/Codestyle): added codestyle check (#3668)
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@@ -263,7 +263,6 @@ GameObject* SpellCastTargets::GetGOTarget() const
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return nullptr;
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}
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void SpellCastTargets::SetGOTarget(GameObject* target)
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{
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if (!target)
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@@ -1817,7 +1816,6 @@ void Spell::SelectImplicitTrajTargets(SpellEffIndex effIndex, SpellImplicitTarge
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float srcToDestDelta = m_targets.GetDstPos()->m_positionZ - m_targets.GetSrcPos()->m_positionZ;
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// xinef: supply correct target type, DEST_DEST and similar are ALWAYS undefined
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// xinef: correct target is stored in TRIGGERED SPELL, however as far as i noticed, all checks are ENTRY, ENEMY
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std::list<WorldObject*> targets;
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@@ -3407,7 +3405,6 @@ SpellCastResult Spell::prepare(SpellCastTargets const* targets, AuraEffect const
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return SPELL_FAILED_SPELL_IN_PROGRESS;
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}
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LoadScripts();
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OnSpellLaunch();
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@@ -5356,7 +5353,6 @@ SpellCastResult Spell::CheckCast(bool strict)
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return SPELL_FAILED_NOT_READY;
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}
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if (m_spellInfo->HasAttribute(SPELL_ATTR7_IS_CHEAT_SPELL) && !m_caster->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS))
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{
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m_customError = SPELL_CUSTOM_ERROR_GM_ONLY;
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@@ -5481,7 +5477,6 @@ SpellCastResult Spell::CheckCast(bool strict)
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return SPELL_FAILED_MOVING;
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}
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Vehicle* vehicle = m_caster->GetVehicle();
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if (vehicle && !(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE))
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{
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@@ -8561,4 +8556,3 @@ namespace acore
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}
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} //namespace acore
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