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feat(CI/Codestyle): added codestyle check (#3668)
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@@ -424,7 +424,6 @@ namespace lfg
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lockData = LFG_LOCKSTATUS_MISSING_ITEM;
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}
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sScriptMgr->OnInitializeLockedDungeons(player, level, lockData);
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/* TODO VoA closed if WG is not under team control (LFG_LOCKSTATUS_RAID_LOCKED)
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