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feat(CI/Codestyle): added codestyle check (#3668)
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@@ -189,7 +189,6 @@ bool Battlefield::Update(uint32 diff)
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objective_changed = true;
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}
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if (m_LastResurectTimer <= diff)
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{
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for (uint8 i = 0; i < m_GraveyardList.size(); i++)
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