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https://github.com/mod-playerbots/azerothcore-wotlk.git
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First Commit
For Azeroth!
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53
src/server/game/Maps/MapReference.h
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53
src/server/game/Maps/MapReference.h
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/*
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* Copyright (C)
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* Copyright (C)
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _MAPREFERENCE_H
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#define _MAPREFERENCE_H
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#include "Reference.h"
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#include "Map.h"
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class MapReference : public Reference<Map, Player>
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{
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protected:
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void targetObjectBuildLink()
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{
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// called from link()
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getTarget()->m_mapRefManager.insertFirst(this);
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getTarget()->m_mapRefManager.incSize();
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}
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void targetObjectDestroyLink()
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{
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// called from unlink()
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if (isValid()) getTarget()->m_mapRefManager.decSize();
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}
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void sourceObjectDestroyLink()
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{
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// called from invalidate()
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getTarget()->m_mapRefManager.decSize();
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}
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public:
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MapReference() : Reference<Map, Player>() {}
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~MapReference() { unlink(); }
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MapReference* next() { return (MapReference*)Reference<Map, Player>::next(); }
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MapReference const* next() const { return (MapReference const*)Reference<Map, Player>::next(); }
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MapReference* nockeck_prev() { return (MapReference*)Reference<Map, Player>::nocheck_prev(); }
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MapReference const* nocheck_prev() const { return (MapReference const*)Reference<Map, Player>::nocheck_prev(); }
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};
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#endif
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