Merge branch 'azerothcore:master' into Playerbot

This commit is contained in:
bashermens
2025-11-08 10:01:09 +01:00
committed by GitHub
7 changed files with 2665 additions and 387 deletions

View File

@@ -1165,6 +1165,12 @@ void WorldSession::HandlePlayerLoginToCharInWorld(Player* pCurrChar)
pCurrChar->RemoveUnitFlag(UNIT_FLAG_STUNNED);
}
if (pCurrChar->GetPendingFlightChange() <= pCurrChar->GetMapChangeOrderCounter())
{
if (!pCurrChar->HasIncreaseMountedFlightSpeedAura() && !pCurrChar->HasFlyAura())
pCurrChar->m_movementInfo.RemoveMovementFlag(MOVEMENTFLAG_CAN_FLY);
}
pCurrChar->SendInitialPacketsBeforeAddToMap();
// necessary actions from AddPlayerToMap:

View File

@@ -84,14 +84,9 @@ uint32 Acore::XP::Gain(Player* player, Unit* unit, bool isBattleGround /*= false
if (gain && creature)
{
if (creature->isElite())
{
// Elites in instances have a 2.75x XP bonus instead of the regular 2x world bonus.
if (unit->GetMap() && unit->GetMap()->IsDungeon())
xpMod *= 2.75f;
else
xpMod *= 2.0f;
}
xpMod *= 2.0f;
// Instanced mobs (particularly bosses) oftentimes have higher bonuses, especially in later content levels
xpMod *= creature->GetCreatureTemplate()->ModExperience;
}

View File

@@ -502,49 +502,6 @@ public:
};
};
class npc_scarlet_cannon : public CreatureScript
{
public:
npc_scarlet_cannon() : CreatureScript("npc_scarlet_cannon") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_scarlet_cannonAI(creature);
}
struct npc_scarlet_cannonAI : public VehicleAI
{
npc_scarlet_cannonAI(Creature* creature) : VehicleAI(creature) { summonAttackers = 0; }
uint32 summonAttackers;
void PassengerBoarded(Unit* /*passenger*/, int8 /*seatId*/, bool apply) override
{
summonAttackers = apply ? 8000 : 0;
}
void UpdateAI(uint32 diff) override
{
VehicleAI::UpdateAI(diff);
if (summonAttackers)
{
summonAttackers += diff;
if (summonAttackers >= 15000)
{
for (uint8 i = 0; i < 15; ++i)
if (Creature* summon = me->SummonCreature(28834 /*NPC_SCARLET_FLEET_DEFENDER*/, 2192.56f + irand(-10, 10), -6147.90f + irand(-10, 10), 5.2f, 4.7f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 45000))
{
summon->SetHomePosition(me->GetHomePosition());
summon->AI()->AttackStart(me);
}
summonAttackers = 1;
}
}
}
};
};
/*######
##Quest 12848
######*/
@@ -835,253 +792,6 @@ public:
}
};
/*####
## npc_scarlet_miner_cart
####*/
enum Spells_SM
{
SPELL_CART_CHECK = 54173,
SPELL_CART_DRAG = 52465
};
class npc_scarlet_miner_cart : public CreatureScript
{
public:
npc_scarlet_miner_cart() : CreatureScript("npc_scarlet_miner_cart") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_scarlet_miner_cartAI(creature);
}
struct npc_scarlet_miner_cartAI : public PassiveAI
{
npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature)
{
me->SetImmuneToAll(true);
me->SetFaction(FACTION_FRIENDLY);
me->SetDisplayFromModel(0); // Modelid2 is a horse.
}
ObjectGuid minerGUID;
void SetGUID(ObjectGuid const& guid, int32 /*id*/) override
{
minerGUID = guid;
}
void DoAction(int32 /*param*/) override
{
if (Creature* miner = ObjectAccessor::GetCreature(*me, minerGUID))
{
me->SetWalk(false);
//Not 100% correct, but movement is smooth. Sometimes miner walks faster
//than normal, this speed is fast enough to keep up at those times.
me->SetSpeed(MOVE_RUN, 1.25f);
me->GetMotionMaster()->MoveFollow(miner, 1.0f, 0);
me->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE);
me->SetImmuneToAll(true);
me->SetFaction(FACTION_FRIENDLY);
}
}
void PassengerBoarded(Unit* who, int8 /*seatId*/, bool apply) override
{
who->SetVisible(!apply);
if (!apply)
if (Creature* miner = ObjectAccessor::GetCreature(*me, minerGUID))
miner->DisappearAndDie();
}
};
};
/*####
## npc_scarlet_miner
####*/
enum Says_SM
{
SAY_SCARLET_MINER_0 = 0,
SAY_SCARLET_MINER_1 = 1
};
class npc_scarlet_miner : public CreatureScript
{
public:
npc_scarlet_miner() : CreatureScript("npc_scarlet_miner") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_scarlet_minerAI(creature);
}
struct npc_scarlet_minerAI : public npc_escortAI
{
npc_scarlet_minerAI(Creature* creature) : npc_escortAI(creature)
{
me->SetReactState(REACT_PASSIVE);
}
uint32 IntroTimer;
uint32 IntroPhase;
ObjectGuid carGUID;
void Reset() override
{
carGUID.Clear();
IntroTimer = 0;
IntroPhase = 0;
}
void InitWaypoint()
{
AddWaypoint(1, 2389.03f, -5902.74f, 109.014f, 5000);
AddWaypoint(2, 2341.812012f, -5900.484863f, 102.619743f);
AddWaypoint(3, 2308.34f, -5904.2f, 91.1099f);
AddWaypoint(4, 2300.69f, -5912.99f, 86.1572f);
AddWaypoint(5, 2294.142090f, -5927.274414f, 75.316849f);
AddWaypoint(6, 2286.984375f, -5944.955566f, 63.714966f);
AddWaypoint(7, 2280.001709f, -5961.186035f, 54.228283f);
AddWaypoint(8, 2259.389648f, -5974.197754f, 42.359348f);
AddWaypoint(9, 2242.882812f, -5984.642578f, 32.827850f);
AddWaypoint(10, 2239.79f, -5989.31f, 30.4453f);
AddWaypoint(11, 2236.52f, -5994.28f, 27.4829f);
AddWaypoint(12, 2232.61f, -6000.23f, 23.1281f);
AddWaypoint(13, 2228.69f, -6006.46f, 17.6638f);
AddWaypoint(14, 2225.2f, -6012.39f, 12.9487f);
AddWaypoint(15, 2217.265625f, -6028.959473f, 7.675705f);
AddWaypoint(16, 2202.595947f, -6061.325684f, 5.882018f);
AddWaypoint(17, 2188.974609f, -6080.866699f, 3.370027f);
if (urand(0, 1))
{
AddWaypoint(18, 2176.483887f, -6110.407227f, 1.855181f);
AddWaypoint(19, 2172.516602f, -6146.752441f, 1.074235f);
AddWaypoint(20, 2138.918457f, -6158.920898f, 1.342926f);
AddWaypoint(21, 2129.866699f, -6174.107910f, 4.380779f);
AddWaypoint(22, 2125.250001f, -6181.230001f, 9.91997f);
AddWaypoint(23, 2117.709473f, -6193.830078f, 13.3542f, 10000);
}
else
{
AddWaypoint(18, 2184.190186f, -6166.447266f, 0.968877f);
AddWaypoint(19, 2234.265625f, -6163.741211f, 0.916021f);
AddWaypoint(20, 2268.071777f, -6158.750977f, 1.822252f);
AddWaypoint(21, 2270.028320f, -6176.505859f, 6.340538f);
AddWaypoint(22, 2270.350001f, -6182.410001f, 10.42431f);
AddWaypoint(23, 2271.739014f, -6195.401855f, 13.3542f, 10000);
}
}
void InitCartQuest(Player* who)
{
carGUID = who->GetVehicleBase()->GetGUID();
InitWaypoint();
me->SetWalk(true);
Start(false, who->GetGUID());
SetDespawnAtFar(false);
}
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
{
case 1:
if (Unit* car = ObjectAccessor::GetCreature(*me, carGUID))
{
me->SetFacingToObject(car);
// xinef: add some flags
car->ReplaceAllUnitFlags(UNIT_FLAG_NON_ATTACKABLE);
car->SetImmuneToAll(true);
car->SetFaction(FACTION_FRIENDLY);
}
Talk(SAY_SCARLET_MINER_0);
me->SetWalk(false);
IntroTimer = 4000;
IntroPhase = 1;
break;
case 23:
if (Creature* car = ObjectAccessor::GetCreature(*me, carGUID))
{
car->SetPosition(car->GetPositionX(), car->GetPositionY(), me->GetPositionZ() + 1, car->GetOrientation());
car->StopMovingOnCurrentPos();
me->SetFacingToObject(car);
car->RemoveAura(SPELL_CART_DRAG);
}
Talk(SAY_SCARLET_MINER_1);
break;
default:
break;
}
}
void UpdateAI(uint32 diff) override
{
if (IntroPhase)
{
if (IntroTimer <= diff)
{
if (IntroPhase == 1)
{
if (Creature* car = ObjectAccessor::GetCreature(*me, carGUID))
DoCast(car, SPELL_CART_DRAG);
IntroTimer = 800;
IntroPhase = 2;
}
else
{
if (Creature* car = ObjectAccessor::GetCreature(*me, carGUID))
car->AI()->DoAction(0);
IntroPhase = 0;
}
}
else IntroTimer -= diff;
}
npc_escortAI::UpdateAI(diff);
}
};
};
/*######
## go_inconspicuous_mine_car
######*/
enum Spells_Cart
{
SPELL_CART_SUMM = 52463
};
class go_inconspicuous_mine_car : public GameObjectScript
{
public:
go_inconspicuous_mine_car() : GameObjectScript("go_inconspicuous_mine_car") { }
bool OnGossipHello(Player* player, GameObject* /*go*/) override
{
if (player->GetQuestStatus(12701) == QUEST_STATUS_INCOMPLETE)
{
// Hack Why Trinity Dont Support Custom Summon Location
if (Creature* miner = player->SummonCreature(28841, 2383.869629f, -5900.312500f, 107.996086f, player->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1))
{
player->CastSpell(player, SPELL_CART_SUMM, true);
if (Creature* car = player->GetVehicleCreatureBase())
{
if (car->GetEntry() == 28817)
{
car->AI()->SetGUID(miner->GetGUID());
CAST_AI(npc_scarlet_miner::npc_scarlet_minerAI, miner->AI())->InitCartQuest(player);
}
}
}
}
return true;
}
};
class spell_death_knight_initiate_visual : public SpellScript
{
PrepareSpellScript(spell_death_knight_initiate_visual);
@@ -1219,13 +929,9 @@ void AddSC_the_scarlet_enclave_c1()
RegisterSpellScript(spell_q12698_the_gift_that_keeps_on_giving);
new npc_scarlet_ghoul();
new npc_dkc1_gothik();
new npc_scarlet_cannon();
new npc_unworthy_initiate();
new npc_unworthy_initiate_anchor();
new go_acherus_soul_prison();
new npc_scarlet_miner();
new npc_scarlet_miner_cart();
new go_inconspicuous_mine_car();
RegisterSpellScript(spell_death_knight_initiate_visual);
RegisterSpellScript(spell_lich_king_whisper);
RegisterSpellScript(spell_lich_king_vo_blocker);

View File

@@ -77,51 +77,52 @@ enum Misc
DATA_SET_INSANITY_PHASE = 1,
};
enum Events
{
EVENT_HERALD_MIND_FLAY = 1,
EVENT_HERALD_SHADOW,
EVENT_HERALD_SHIVER,
};
const std::array<uint32, MAX_INSANITY_TARGETS> InsanitySpells = { SPELL_INSANITY_PHASING_1, SPELL_INSANITY_PHASING_2, SPELL_INSANITY_PHASING_3, SPELL_INSANITY_PHASING_4, SPELL_INSANITY_PHASING_5 };
struct boss_volazj : public BossAI
{
boss_volazj(Creature* pCreature) : BossAI(pCreature, DATA_HERALD_VOLAZJ),
insanityTimes(0),
insanityPhase(false)
{ }
void InitializeAI() override
{
BossAI::InitializeAI();
// Visible for all players in insanity
me->SetPhaseMask((1 | 16 | 32 | 64 | 128 | 256), true);
}
void Reset() override
{
_Reset();
insanityTimes = 0;
insanityPhase = false;
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
ResetPlayersPhaseMask();
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT);
me->SetPhaseMask((1 | 16 | 32 | 64 | 128 | 256), true);
ScheduleHealthCheckEvent({ 66, 33 }, [&]{
scheduler.CancelAll();
DoCastSelf(SPELL_INSANITY);
}, false);
}
void ScheduleTasks() override
{
ScheduleTimedEvent(8s, [&] {
DoCastVictim(SPELL_MIND_FLAY);
}, 20s);
ScheduleTimedEvent(5s, [&] {
DoCastVictim(SPELL_SHADOW_BOLT_VOLLEY);
}, 5s);
ScheduleTimedEvent(15s, [&] {
DoCastRandomTarget(SPELL_SHIVER);
}, 15s);
}
void JustEngagedWith(Unit* /*who*/) override
{
_JustEngagedWith();
events.ScheduleEvent(EVENT_HERALD_MIND_FLAY, 8s);
events.ScheduleEvent(EVENT_HERALD_SHADOW, 5s);
events.ScheduleEvent(EVENT_HERALD_SHIVER, 15s);
Talk(SAY_AGGRO);
DoCastSelf(SPELL_WHISPER_AGGRO);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_QUICK_DEMISE_START_EVENT);
me->SetInCombatWithZone();
}
void JustDied(Unit* /*killer*/) override
@@ -184,36 +185,13 @@ struct boss_volazj : public BossAI
}
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/) override
{
// Do not perform insanity recast if boss is casting Insanity already
if (me->FindCurrentSpellBySpellId(SPELL_INSANITY))
{
return;
}
// First insanity
if (insanityTimes == 0 && me->HealthBelowPctDamaged(66, damage))
{
DoCastSelf(SPELL_INSANITY, false);
++insanityTimes;
}
// Second insanity
else if (insanityTimes == 1 && me->HealthBelowPctDamaged(33, damage))
{
me->InterruptNonMeleeSpells(false);
DoCastSelf(SPELL_INSANITY, false);
++insanityTimes;
}
}
void UpdateAI(uint32 diff) override
{
//Return since we have no target
if (!UpdateVictim())
{
return;
}
scheduler.Update(diff);
if (insanityPhase)
{
@@ -226,53 +204,13 @@ struct boss_volazj : public BossAI
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetControlled(false, UNIT_STATE_STUNNED);
me->RemoveAurasDueToSpell(INSANITY_VISUAL);
}
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
{
return;
}
while (uint32 const eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_HERALD_MIND_FLAY:
{
DoCastVictim(SPELL_MIND_FLAY, false);
events.Repeat(20s);
break;
}
case EVENT_HERALD_SHADOW:
{
DoCastVictim(SPELL_SHADOW_BOLT_VOLLEY, false);
events.Repeat(5s);
break;
}
case EVENT_HERALD_SHIVER:
{
if (Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
{
DoCast(pTarget, SPELL_SHIVER, false);
}
events.Repeat(15s);
break;
}
}
if (me->HasUnitState(UNIT_STATE_CASTING))
{
return;
}
ScheduleTasks();
}
DoMeleeAttackIfReady();
}
private:
uint8 insanityTimes;
bool insanityPhase; // Indicates if boss enter to insanity phase
uint32 GetPlrInsanityAuraId(uint32 phaseMask) const
@@ -312,6 +250,7 @@ private:
bool CheckPhaseMinions()
{
summons.RemoveNotExisting();
if (summons.empty())
{
ResetPlayersPhaseMask();