refactor(Core): use the WeaponAttackType enum (#23457)

This commit is contained in:
Tereneckla
2025-11-01 18:26:18 +00:00
committed by GitHub
parent 97543ba50f
commit e35a5ae049
7 changed files with 24 additions and 22 deletions

View File

@@ -1824,7 +1824,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta
{
if (Player const* player = unitTarget->ToPlayer())
{
if (player->GetWeaponForAttack(WeaponAttackType(BASE_ATTACK + i), true))
if (player->GetWeaponForAttack(WeaponAttackType(i), true))
{
valid = true;
break;