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refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -671,7 +671,7 @@ class spell_dream_fog_sleep : public SpellScriptLoader
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void FilterTargets(std::list<WorldObject*>& targets)
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{
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targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SLEEP));
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targets.remove_if(acore::UnitAuraCheck(true, SPELL_SLEEP));
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}
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void Register()
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