feat(Core/Instances): Implement SummonData (#20582)

This commit is contained in:
Andrew
2024-11-15 10:49:02 -03:00
committed by GitHub
parent c9665aa69b
commit e1d0cf9a15
3 changed files with 36 additions and 16 deletions

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@@ -288,6 +288,11 @@ protected:
void LoadDoorData(DoorData const* data);
void LoadMinionData(MinionData const* data);
void LoadObjectData(ObjectData const* creatureData, ObjectData const* gameObjectData);
// Allows setting another creature as summoner for a creature.
// This is used to handle summons that are not directly controlled by the summoner.
// Summoner creature must be loaded in the instance data (LoadObjectData).
void LoadSummonData(ObjectData const* data);
void SetSummoner(Creature* creature);
void AddObject(Creature* obj, bool add = true);
void RemoveObject(Creature* obj);
@@ -324,6 +329,7 @@ private:
MinionInfoMap minions;
ObjectInfoMap _creatureInfo;
ObjectInfoMap _gameObjectInfo;
ObjectInfoMap _summonInfo;
ObjectGuidMap _objectGuids;
ObjectStateMap _objectStateMap;
uint32 completedEncounters; // completed encounter mask, bit indexes are DungeonEncounter.dbc boss numbers, used for packets