mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-03-15 13:35:08 +00:00
feat(Cmake/PCH): use target_precompile_headers instead of cotire (#5082)
This commit is contained in:
@@ -1,24 +1,9 @@
|
||||
if (MSVC)
|
||||
# Specify the maximum PreCompiled Header memory allocation limit
|
||||
# Fixes a compiler-problem when using PCH - the /Ym flag is adjusted by the compiler in MSVC2012,
|
||||
# hence we need to set an upper limit with /Zm to avoid discrepancies)
|
||||
# (And yes, this is a verified, unresolved bug with MSVC... *sigh*)
|
||||
#
|
||||
# Note: This workaround was verified to be required on MSVC 2017 as well
|
||||
set(COTIRE_PCH_MEMORY_SCALING_FACTOR 500)
|
||||
endif()
|
||||
|
||||
include(cotire)
|
||||
#
|
||||
# Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
|
||||
#
|
||||
|
||||
function(ADD_CXX_PCH TARGET_NAME_LIST PCH_HEADER)
|
||||
# Use the header for every target
|
||||
foreach(TARGET_NAME ${TARGET_NAME_LIST})
|
||||
# Disable unity builds
|
||||
set_target_properties(${TARGET_NAME} PROPERTIES COTIRE_ADD_UNITY_BUILD OFF)
|
||||
|
||||
# Set the prefix header
|
||||
set_target_properties(${TARGET_NAME} PROPERTIES COTIRE_CXX_PREFIX_HEADER_INIT ${PCH_HEADER})
|
||||
target_precompile_headers(${TARGET_NAME} PRIVATE ${PCH_HEADER})
|
||||
endforeach()
|
||||
|
||||
cotire(${TARGET_NAME_LIST})
|
||||
endfunction(ADD_CXX_PCH)
|
||||
|
||||
Reference in New Issue
Block a user