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refactor(Scripts/Instances): move spell ids for Heroic to dungeondifficulty_dbc (#23470)
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@@ -23,8 +23,7 @@ enum Spells
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{
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SPELL_ENSNARING_MOSS = 31948,
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SPELL_FRENZY = 34970,
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SPELL_GRIEVOUS_WOUND_N = 31956,
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SPELL_GRIEVOUS_WOUND_H = 38801,
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SPELL_GRIEVOUS_WOUND = 31956,
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SPELL_WATER_SPIT = 35008
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};
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@@ -53,7 +52,7 @@ struct boss_rokmar_the_crackler : public BossAI
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scheduler.Schedule(8s, [this] (TaskContext context)
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{
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DoCastVictim(DUNGEON_MODE(SPELL_GRIEVOUS_WOUND_N, SPELL_GRIEVOUS_WOUND_H));
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DoCastVictim(SPELL_GRIEVOUS_WOUND);
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context.Repeat(20700ms);
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}).Schedule(15300ms, [this](TaskContext context)
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{
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