mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-14 07:53:44 +00:00
refactor(Core/Combat): DeleteThreatLists() become ClearAllThreat() (#11824)
refactor(Chore/Combat): DeleteThreatLists() become ClearAllThreat()
This commit is contained in:
@@ -203,7 +203,7 @@ public:
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->LoadCreaturesAddon(true);
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if (me->IsAlive())
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@@ -779,7 +779,7 @@ public:
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//do not call EnterEvadeMode(), it will create infinit loops
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boss->Respawn();
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boss->RemoveAllAuras();
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boss->DeleteThreatList();
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boss->GetThreatMgr().ClearAllThreat();
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boss->CombatStop(true);
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boss->LoadCreaturesAddon(true);
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boss->GetMotionMaster()->MoveTargetedHome();
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@@ -1243,7 +1243,7 @@ public:
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Julianne->GetMotionMaster()->Clear();
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Julianne->setDeathState(JUST_DIED);
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Julianne->CombatStop(true);
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Julianne->DeleteThreatList();
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Julianne->GetThreatMgr().ClearAllThreat();
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Julianne->ReplaceAllDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
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}
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return;
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@@ -1546,7 +1546,7 @@ void boss_julianne::boss_julianneAI::DamageTaken(Unit* /*done_by*/, uint32& dama
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Romulo->GetMotionMaster()->Clear();
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Romulo->setDeathState(JUST_DIED);
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Romulo->CombatStop(true);
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Romulo->DeleteThreatList();
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Romulo->GetThreatMgr().ClearAllThreat();
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Romulo->ReplaceAllDynamicFlags(UNIT_DYNFLAG_LOOTABLE);
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}
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@@ -242,7 +242,7 @@ public:
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(false);
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me->SetLootRecipient(nullptr);
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@@ -697,13 +697,13 @@ public:
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if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
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{
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summon->CombatStop(true);
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summon->DeleteThreatList();
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summon->GetThreatMgr().ClearAllThreat();
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summon->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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summon->SetReactState(REACT_PASSIVE);
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summon->GetMotionMaster()->Clear(false);
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}
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me->CombatStop(true);
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetReactState(REACT_PASSIVE);
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me->GetMotionMaster()->Clear(false);
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@@ -329,7 +329,7 @@ public:
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me->SetTarget();
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me->SetReactState(REACT_PASSIVE);
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->SetRegeneratingHealth(false);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->HandleEmoteCommand(EMOTE_ONESHOT_DROWN);
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@@ -71,8 +71,8 @@ public:
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if (player->GetQuestStatus(592) == QUEST_STATUS_INCOMPLETE) //Yenniku's Release
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{
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me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
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me->CombatStop(); //stop combat
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me->DeleteThreatList(); //unsure of this
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me->CombatStop(); //stop combat
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me->GetThreatMgr().ClearAllThreat(); //unsure of this
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me->SetFaction(FACTION_HORDE_GENERIC);
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bReset = true;
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@@ -104,7 +104,7 @@ public:
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if (player->GetTeamId() == TEAM_HORDE)
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{
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me->CombatStop();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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}
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}
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}
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@@ -1013,7 +1013,7 @@ public:
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->SetLootRecipient(nullptr);
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@@ -2356,7 +2356,7 @@ public:
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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me->RemoveAura(SPELL_HEROIC_VANGUARD);
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->SetLootRecipient(nullptr);
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@@ -118,7 +118,7 @@ public:
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me->RestoreFaction();
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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SetRun(false);
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@@ -410,7 +410,7 @@ void hyjalAI::EnterEvadeMode(EvadeReason /*why*/)
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{
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if (me->GetEntry() != JAINA)
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->LoadCreaturesAddon(true);
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@@ -178,7 +178,7 @@ public:
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void DoFriend()
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{
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->StopMoving();
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@@ -550,7 +550,7 @@ public:
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me->SetReactState(REACT_PASSIVE);
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me->RemoveAllAuras();
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AddCreatureAddonAuras();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->GetMotionMaster()->Clear();
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me->StopMoving();
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@@ -580,7 +580,7 @@ public:
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me->SetReactState(REACT_PASSIVE);
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me->RemoveAllAuras();
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AddCreatureAddonAuras();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->GetMotionMaster()->Clear();
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me->SetRegeneratingHealth(false);
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@@ -133,7 +133,7 @@ public:
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{
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t->RemoveAura(SPELL_CHANGE_VEHICLE);
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->SetHealth(me->GetMaxHealth());
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if( pInstance )
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@@ -523,7 +523,7 @@ public:
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if (TeamIdInInstance == TEAM_ALLIANCE)
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c->UpdateEntry(NPC_JAINA_PART2);
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}
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c->DeleteThreatList();
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c->GetThreatMgr().ClearAllThreat();
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c->CombatStop(true);
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c->InterruptNonMeleeSpells(true);
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c->GetMotionMaster()->Clear();
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@@ -540,7 +540,7 @@ public:
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}
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if (Creature* c = instance->GetCreature(NPC_LichKingGUID))
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{
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c->DeleteThreatList();
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c->GetThreatMgr().ClearAllThreat();
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c->CombatStop(true);
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c->InterruptNonMeleeSpells(true);
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c->GetMotionMaster()->Clear();
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@@ -915,7 +915,7 @@ public:
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if (TrashActive[i])
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if (Creature* c = instance->GetCreature(NPC_TrashGUID[i]))
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{
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c->DeleteThreatList();
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c->GetThreatMgr().ClearAllThreat();
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c->CombatStop(true);
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c->InterruptNonMeleeSpells(true);
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c->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NOT_SELECTABLE);
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@@ -1126,7 +1126,7 @@ public:
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if (Creature* c = instance->GetCreature(NPC_LichKingGUID))
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{
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c->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
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c->DeleteThreatList();
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c->GetThreatMgr().ClearAllThreat();
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c->CombatStop(true);
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c->InterruptNonMeleeSpells(true);
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c->SetVisible(false);
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@@ -1123,7 +1123,7 @@ public:
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return;
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me->RemoveEvadeAuras();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->LoadCreaturesAddon(true);
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me->SetLootRecipient(nullptr);
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@@ -1202,7 +1202,7 @@ public:
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if (!attacker || attacker == me || attacker == me->GetVictim() || (det != DIRECT_DAMAGE && det != SPELL_DIRECT_DAMAGE))
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return;
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->AddThreat(attacker, 500000000.0f);
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}
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@@ -784,7 +784,7 @@ public:
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{
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if (!me->IsAlive())
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return;
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->GetMotionMaster()->MoveTargetedHome();
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Reset();
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@@ -1120,7 +1120,7 @@ public:
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{
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if (!me->IsAlive())
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return;
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->GetMotionMaster()->MoveTargetedHome();
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Reset();
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@@ -1496,7 +1496,7 @@ struct gunship_npc_AI : public ScriptedAI
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{
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if (!me->IsAlive() || !me->IsInCombat())
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return;
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->GetMotionMaster()->MoveTargetedHome();
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Reset();
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@@ -1557,7 +1557,7 @@ struct npc_gunship_boarding_addAI : public ScriptedAI
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{
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if (!me->IsAlive() || !me->IsInCombat())
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return;
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->GetMotionMaster()->MoveTargetedHome();
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Reset();
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@@ -515,7 +515,7 @@ public:
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{
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darnavan->RemoveAllAuras();
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darnavan->SetFaction(FACTION_FRIENDLY);
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darnavan->DeleteThreatList();
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darnavan->GetThreatMgr().ClearAllThreat();
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darnavan->CombatStop(true);
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darnavan->GetMotionMaster()->MoveIdle();
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darnavan->StopMoving();
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@@ -1139,7 +1139,7 @@ public:
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void StartAttack()
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{
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GetCaster()->ClearUnitState(UNIT_STATE_CASTING);
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GetCaster()->DeleteThreatList();
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GetCaster()->GetThreatMgr().ClearAllThreat();
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GetCaster()->ToCreature()->SetInCombatWithZone();
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GetCaster()->ToCreature()->AI()->AttackStart(GetHitUnit());
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GetCaster()->AddThreat(GetHitUnit(), 500000000.0f); // value seen in sniff
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@@ -1647,7 +1647,7 @@ public:
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return;
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}
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(false);
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}
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@@ -3370,7 +3370,7 @@ public:
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if (!me->IsAlive())
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return;
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(false);
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}
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};
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@@ -766,7 +766,7 @@ public:
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_handledWP4 = false;
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me->CombatStop();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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}
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}
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@@ -710,7 +710,7 @@ public:
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me->SendMeleeAttackStop(me->GetVictim());
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me->GetMotionMaster()->MoveTakeoff(MI_POINT_PH_3_FIGHT_POSITION, CenterPos.GetPositionX(), CenterPos.GetPositionY(), CenterPos.GetPositionZ() - 5.0f, me->GetSpeed(MOVE_RUN));
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me->DeleteThreatList(); // players on vehicle are unattackable -> leads to EnterEvadeMode() because target is not acceptable!
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me->GetThreatMgr().ClearAllThreat(); // players on vehicle are unattackable -> leads to EnterEvadeMode() because target is not acceptable!
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// mount players:
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
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@@ -239,7 +239,7 @@ public:
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if (!_allowDeath)
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{
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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damage = 0;
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@@ -208,7 +208,7 @@ public:
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void LeaveCombat()
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{
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->LoadCreaturesAddon(true);
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me->SetLootRecipient(nullptr);
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@@ -258,7 +258,7 @@ public:
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if (param == ACTION_CALLBACK)
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{
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me->SetSpeed(MOVE_RUN, 2.5f);
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->GetMotionMaster()->MoveTargetedHome();
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returning = true;
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@@ -384,7 +384,7 @@ struct violet_hold_trashAI : public npc_escortAI
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me->SetHomePosition(1845.577759f + rand_norm() * 5 - 2.5f, 800.681152f + rand_norm() * 5 - 2.5f, 44.104248f, M_PI);
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}
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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@@ -74,7 +74,7 @@ public:
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Creature* owner = GetOwner()->ToCreature();
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owner->RemoveAllAurasExceptType(SPELL_AURA_DUMMY);
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owner->CombatStop(true);
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owner->DeleteThreatList();
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owner->GetThreatMgr().ClearAllThreat();
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owner->GetMotionMaster()->Clear(false);
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owner->GetMotionMaster()->MoveFollow(GetCaster(), 4.0f, M_PI, MOTION_SLOT_ACTIVE);
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owner->CastSpell(owner, SPELL_SUBDUED, true);
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@@ -127,7 +127,7 @@ public:
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me->SetFaction(FACTION_FRIENDLY);
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me->SetNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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Talk(SAY_FREE);
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return;
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@@ -374,7 +374,7 @@ public:
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me->SetFaction(FACTION_FRIENDLY);
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me->SetStandState(UNIT_STAND_STATE_SIT);
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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UnkorUnfriendly_Timer = 60000;
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}
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@@ -52,7 +52,7 @@ struct npc_pet_hunter_snake_trap : public ScriptedAI
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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// _EnterEvadeMode();
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me->DeleteThreatList();
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me->GetThreatMgr().ClearAllThreat();
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me->CombatStop(true);
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me->LoadCreaturesAddon(true);
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me->SetLootRecipient(nullptr);
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@@ -283,7 +283,7 @@ class spell_hun_taming_the_beast : public AuraScript
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{
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if (Creature* creature = target->ToCreature())
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{
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creature->DeleteThreatList();
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creature->GetThreatMgr().ClearAllThreat();
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}
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}
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}
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