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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274)
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@@ -792,10 +792,7 @@ public:
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GetPosition(&pos);
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MovePosition(pos, dist, angle);
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}
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bool MovePositionToFirstCollision(Position& pos, float dist, float angle);
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Position GetFirstCollisionPosition(float startX, float startY, float startZ, float destX, float destY);
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Position GetFirstCollisionPosition(float destX, float destY, float destZ);
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Position GetFirstCollisionPosition(float dist, float angle);
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void MovePositionToFirstCollision(Position& pos, float dist, float angle);
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void GetFirstCollisionPosition(Position& pos, float dist, float angle)
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{
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GetPosition(&pos);
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@@ -1059,9 +1056,6 @@ public:
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[[nodiscard]] virtual float GetStationaryY() const { return GetPositionY(); }
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[[nodiscard]] virtual float GetStationaryZ() const { return GetPositionZ(); }
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[[nodiscard]] virtual float GetStationaryO() const { return GetOrientation(); }
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float GetMapHeight(float x, float y, float z, bool vmap = true, float distanceToSearch = 50.0f) const; // DEFAULT_HEIGHT_SEARCH in map.h
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virtual float GetCollisionHeight() const { return 0.0f; }
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protected:
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std::string m_name;
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