fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274)

This commit is contained in:
Stefano Borzì
2021-01-14 19:17:34 +01:00
committed by GitHub
parent b42f2386c2
commit df600f9946
22 changed files with 773 additions and 1418 deletions

View File

@@ -29,7 +29,6 @@
#include "DBCStores.h"
#include "Log.h"
#include "VMapDefinitions.h"
#include "GridDefines.h"
using G3D::Vector3;
@@ -55,7 +54,7 @@ namespace VMAP
Vector3 VMapManager2::convertPositionToInternalRep(float x, float y, float z) const
{
Vector3 pos;
const float mid = 0.5f * MAX_NUMBER_OF_GRIDS * SIZE_OF_GRIDS;
const float mid = 0.5f * 64.0f * 533.33333333f;
pos.x = mid - x;
pos.y = mid - y;
pos.z = z;
@@ -309,4 +308,4 @@ namespace VMAP
return StaticMapTree::CanLoadMap(std::string(basePath), mapId, x, y);
}
} // namespace VMAP
} // namespace VMAP