diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a2c9445e6..89bf4c264 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2324,7 +2324,7 @@ Position* Unit::GetMeleeAttackPoint(Unit* attacker) int8 direction = (urand(0, 1) ? -1 : 1); angle = frand(0.1f,0.3f) + (angle && !isnan(angle) ? angle : atan(attackerSize / (meleeReach))); // or fallback to the simpler method - + float x, y, z; GetNearPoint(attacker, x, y, z, attackerSize, 0.0f, currentAngle + angle * direction);