refactor(Core): sort #includes alphabetically (#4579)

This commit is contained in:
Kitzunu
2021-02-24 22:34:42 +01:00
committed by GitHub
parent 51342ef9b5
commit dbc0ff6554
839 changed files with 3120 additions and 3157 deletions

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@@ -9,14 +9,14 @@
* Scriptnames of files in this file should be prefixed with "npc_pet_dk_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "CombatAI.h"
#include "Cell.h"
#include "CellImpl.h"
#include "CombatAI.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "PassiveAI.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SpellAuraEffects.h"
enum DeathKnightSpells

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@@ -9,16 +9,16 @@
* Scriptnames of files in this file should be prefixed with "npc_pet_gen_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "Player.h"
#include "Group.h"
#include "CreatureTextMgr.h"
#include "PetAI.h"
#include "Group.h"
#include "PassiveAI.h"
#include "PetAI.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "SpellScript.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "SpellScript.h"
enum Mojo
{

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@@ -9,8 +9,8 @@
* Scriptnames of files in this file should be prefixed with "npc_pet_hun_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
enum HunterSpells
{

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@@ -9,11 +9,11 @@
* Scriptnames of files in this file should be prefixed with "npc_pet_mag_".
*/
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "CombatAI.h"
#include "Pet.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
enum MageSpells

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@@ -9,10 +9,10 @@
* Scriptnames of files in this file should be prefixed with "npc_pet_pri_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "PassiveAI.h"
#include "PetAI.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "TotemAI.h"
enum PriestSpells

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@@ -10,8 +10,8 @@
*/
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
enum ShamanSpells
{