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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): sort #includes alphabetically (#4579)
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@@ -9,14 +9,14 @@
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* Scriptnames of files in this file should be prefixed with "npc_pet_dk_".
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "CombatAI.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "CombatAI.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "PassiveAI.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "SpellAuraEffects.h"
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enum DeathKnightSpells
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@@ -9,16 +9,16 @@
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* Scriptnames of files in this file should be prefixed with "npc_pet_gen_".
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "Player.h"
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#include "Group.h"
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#include "CreatureTextMgr.h"
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#include "PetAI.h"
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#include "Group.h"
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#include "PassiveAI.h"
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#include "PetAI.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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#include "SpellScript.h"
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#include "ScriptMgr.h"
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#include "SpellAuras.h"
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#include "SpellScript.h"
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enum Mojo
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{
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@@ -9,8 +9,8 @@
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* Scriptnames of files in this file should be prefixed with "npc_pet_hun_".
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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enum HunterSpells
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{
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@@ -9,11 +9,11 @@
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* Scriptnames of files in this file should be prefixed with "npc_pet_mag_".
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*/
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "CombatAI.h"
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#include "Pet.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "SpellAuras.h"
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enum MageSpells
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@@ -9,10 +9,10 @@
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* Scriptnames of files in this file should be prefixed with "npc_pet_pri_".
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "PassiveAI.h"
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#include "PetAI.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "TotemAI.h"
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enum PriestSpells
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@@ -10,8 +10,8 @@
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*/
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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enum ShamanSpells
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{
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