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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): sort #includes alphabetically (#4579)
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@@ -6,21 +6,21 @@
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#include "Battlefield.h"
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#include "BattlefieldMgr.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Map.h"
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#include "MapManager.h"
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#include "Group.h"
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#include "WorldPacket.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "CreatureTextMgr.h"
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#include "GroupMgr.h"
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#include "Transport.h"
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#include "GameGraveyard.h"
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#include "GridNotifiers.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "Map.h"
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#include "MapManager.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Transport.h"
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#include "WorldPacket.h"
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Battlefield::Battlefield()
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{
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@@ -7,13 +7,13 @@
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#ifndef BATTLEFIELD_H_
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#define BATTLEFIELD_H_
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#include "Utilities/Util.h"
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#include "SharedDefines.h"
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#include "ZoneScript.h"
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#include "WorldPacket.h"
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#include "GameObject.h"
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#include "Battleground.h"
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#include "GameObject.h"
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#include "ObjectAccessor.h"
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#include "SharedDefines.h"
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#include "Utilities/Util.h"
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#include "WorldPacket.h"
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#include "ZoneScript.h"
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enum BattlefieldTypes
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{
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@@ -4,16 +4,15 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "Battlefield.h"
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#include "BattlefieldMgr.h"
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#include "Common.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Battlefield.h"
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#include "BattlefieldMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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//This send to player windows for invite player to join the war
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//Param1:(BattleId) the BattleId of Bf
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@@ -5,9 +5,9 @@
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*/
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#include "BattlefieldMgr.h"
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#include "Zones/BattlefieldWG.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "Zones/BattlefieldWG.h"
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BattlefieldMgr::BattlefieldMgr()
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{
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@@ -7,10 +7,10 @@
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#ifndef BATTLEFIELD_WG_
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#define BATTLEFIELD_WG_
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#include "ObjectAccessor.h"
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#include "WorldPacket.h"
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#include "Battlefield.h"
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#include "ObjectAccessor.h"
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#include "World.h"
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#include "WorldPacket.h"
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class Group;
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class BattlefieldWG;
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