refactor(Core): sort #includes alphabetically (#4579)

This commit is contained in:
Kitzunu
2021-02-24 22:34:42 +01:00
committed by GitHub
parent 51342ef9b5
commit dbc0ff6554
839 changed files with 3120 additions and 3157 deletions

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@@ -6,21 +6,21 @@
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Map.h"
#include "MapManager.h"
#include "Group.h"
#include "WorldPacket.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "CreatureTextMgr.h"
#include "GroupMgr.h"
#include "Transport.h"
#include "GameGraveyard.h"
#include "GridNotifiers.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "GroupMgr.h"
#include "Map.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Transport.h"
#include "WorldPacket.h"
Battlefield::Battlefield()
{

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@@ -7,13 +7,13 @@
#ifndef BATTLEFIELD_H_
#define BATTLEFIELD_H_
#include "Utilities/Util.h"
#include "SharedDefines.h"
#include "ZoneScript.h"
#include "WorldPacket.h"
#include "GameObject.h"
#include "Battleground.h"
#include "GameObject.h"
#include "ObjectAccessor.h"
#include "SharedDefines.h"
#include "Utilities/Util.h"
#include "WorldPacket.h"
#include "ZoneScript.h"
enum BattlefieldTypes
{

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@@ -4,16 +4,15 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Common.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
//This send to player windows for invite player to join the war
//Param1:(BattleId) the BattleId of Bf

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@@ -5,9 +5,9 @@
*/
#include "BattlefieldMgr.h"
#include "Zones/BattlefieldWG.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Zones/BattlefieldWG.h"
BattlefieldMgr::BattlefieldMgr()
{

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@@ -7,10 +7,10 @@
#ifndef BATTLEFIELD_WG_
#define BATTLEFIELD_WG_
#include "ObjectAccessor.h"
#include "WorldPacket.h"
#include "Battlefield.h"
#include "ObjectAccessor.h"
#include "World.h"
#include "WorldPacket.h"
class Group;
class BattlefieldWG;