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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Common): delete lib game-interface inherited (#5333)
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -6,6 +6,7 @@
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#ifndef UTILS_H
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#define UTILS_H
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#include <cstdio>
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#include <string>
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#include <sstream>
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@@ -337,9 +338,6 @@ public:
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virtual float Scale() const { return 1.0f; };
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};
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#define MMAP_MAGIC 0x4d4d4150 // 'MMAP'
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#define MMAP_VERSION 10
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struct MmapTileHeader
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{
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uint32 mmapMagic;
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@@ -5,45 +5,14 @@
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*/
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#include "MapBuilder.h"
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#include "MapDefines.h"
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#include "MapTree.h"
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#include "ModelInstance.h"
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#include "PathCommon.h"
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#include <DetourCommon.h>
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#include <DetourNavMesh.h>
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#include <DetourNavMeshBuilder.h>
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#include "DisableMgr.h"
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namespace DisableMgr
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{
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bool IsDisabledFor(DisableType /*type*/, uint32 /*entry*/, Unit const* /*unit*/, uint8 /*flags*/ /*= 0*/) { return false; }
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}
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#define MMAP_MAGIC 0x4d4d4150 // 'MMAP'
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#define MMAP_VERSION 11
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struct MmapTileHeader
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{
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uint32 mmapMagic{MMAP_MAGIC};
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uint32 dtVersion;
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uint32 mmapVersion{MMAP_VERSION};
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uint32 size{0};
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char usesLiquids{true};
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char padding[3]{};
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MmapTileHeader() : dtVersion(DT_NAVMESH_VERSION) {}
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};
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// All padding fields must be handled and initialized to ensure mmaps_generator will produce binary-identical *.mmtile files
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static_assert(sizeof(MmapTileHeader) == 20, "MmapTileHeader size is not correct, adjust the padding field size");
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static_assert(sizeof(MmapTileHeader) == (sizeof(MmapTileHeader::mmapMagic) +
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sizeof(MmapTileHeader::dtVersion) +
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sizeof(MmapTileHeader::mmapVersion) +
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sizeof(MmapTileHeader::size) +
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sizeof(MmapTileHeader::usesLiquids) +
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sizeof(MmapTileHeader::padding)), "MmapTileHeader has uninitialized padding fields");
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namespace MMAP
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{
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MapBuilder::MapBuilder(float maxWalkableAngle, bool skipLiquid,
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@@ -20,20 +20,6 @@
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#include <errno.h>
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#endif
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enum NavTerrain
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{
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NAV_EMPTY = 0x00,
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NAV_GROUND = 0x01,
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NAV_MAGMA = 0x02,
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NAV_SLIME = 0x04,
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NAV_WATER = 0x08,
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NAV_UNUSED1 = 0x10,
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NAV_UNUSED2 = 0x20,
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NAV_UNUSED3 = 0x40,
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NAV_UNUSED4 = 0x80
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// we only have 8 bits
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};
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namespace MMAP
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{
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inline bool matchWildcardFilter(const char* filter, const char* str)
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@@ -5,10 +5,9 @@
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*/
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#include "TerrainBuilder.h"
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#include "PathCommon.h"
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#include "MapBuilder.h"
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#include "MapDefines.h"
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#include "VMapManager2.h"
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#include "MapTree.h"
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#include "ModelInstance.h"
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@@ -1,58 +0,0 @@
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license: http://github.com/azerothcore/azerothcore-wotlk/LICENSE-GPL2
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include <vector>
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#include "MapTree.h"
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#include "VMapManager2.h"
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#include "WorldModel.h"
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#include "ModelInstance.h"
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namespace VMAP
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{
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// Need direct access to encapsulated VMAP data, so we add functions for MMAP generator
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// maybe add MapBuilder as friend to all of the below classes would be better?
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// declared in src/common/vmap/MapTree.h
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void StaticMapTree::getModelInstances(ModelInstance*& models, uint32& count)
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{
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models = iTreeValues;
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count = iNTreeValues;
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}
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// declared in src/common/vmap/VMapManager2.h
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void VMapManager2::getInstanceMapTree(InstanceTreeMap& instanceMapTree)
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{
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instanceMapTree = iInstanceMapTrees;
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}
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// declared in src/common/vmap/WorldModel.h
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void WorldModel::getGroupModels(std::vector<GroupModel>& groupModels)
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{
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groupModels = this->groupModels;
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}
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// declared in src/common/vmap/WorldModel.h
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void GroupModel::getMeshData(std::vector<G3D::Vector3>& vertices, std::vector<MeshTriangle>& triangles, WmoLiquid*& liquid)
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{
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vertices = this->vertices;
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triangles = this->triangles;
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liquid = iLiquid;
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}
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// declared in src/common/vmap/ModelInstance.h
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WorldModel* ModelInstance::getWorldModel()
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{
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return iModel;
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}
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// declared in src/common/vmap/WorldModel.h
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void WmoLiquid::getPosInfo(uint32& tilesX, uint32& tilesY, G3D::Vector3& corner) const
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{
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tilesX = iTilesX;
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tilesY = iTilesY;
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corner = iCorner;
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}
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}
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