feat(Core/Common): delete lib game-interface inherited (#5333)

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
Kargatum
2021-05-07 02:16:44 +07:00
committed by GitHub
parent 6947789622
commit db7d754f3f
45 changed files with 428 additions and 475 deletions

View File

@@ -4,19 +4,13 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "GameObjectModel.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "VMapDefinitions.h"
#include "WorldModel.h"
#include "GameObjectModel.h"
#include "Log.h"
#include "GameObject.h"
#include "Creature.h"
#include "TemporarySummon.h"
#include "Object.h"
#include "DBCStores.h"
#include "World.h"
#include "Timer.h"
using G3D::Vector3;
using G3D::Ray;
@@ -35,16 +29,14 @@ struct GameobjectModelData
typedef std::unordered_map<uint32, GameobjectModelData> ModelList;
ModelList model_list;
void LoadGameObjectModelList()
void LoadGameObjectModelList(std::string const& dataPath)
{
//#ifndef NO_CORE_FUNCS
uint32 oldMSTime = getMSTime();
//#endif
FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
FILE* model_list_file = fopen((dataPath + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
if (!model_list_file)
{
LOG_ERROR("server", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
LOG_ERROR("maps", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
return;
}
@@ -72,7 +64,8 @@ void LoadGameObjectModelList()
|| fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
|| fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
{
LOG_ERROR("server", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
LOG_ERROR("maps", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
fclose(model_list_file);
break;
}
@@ -95,12 +88,12 @@ void LoadGameObjectModelList()
GameObjectModel::~GameObjectModel()
{
if (iModel)
((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(name);
VMAP::VMapFactory::createOrGetVMapManager()->releaseModelInstance(name);
}
bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info)
bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
{
ModelList::const_iterator it = model_list.find(info.Displayid);
ModelList::const_iterator it = model_list.find(modelOwner->GetDisplayId());
if (it == model_list.end())
return false;
@@ -112,24 +105,18 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
return false;
}
iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(sWorld->GetDataPath() + "vmaps/", it->second.name);
iModel = VMAP::VMapFactory::createOrGetVMapManager()->acquireModelInstance(dataPath + "vmaps/", it->second.name);
if (!iModel)
return false;
name = it->second.name;
//flags = VMAP::MOD_M2;
//adtId = 0;
//ID = 0;
iPos = Vector3(go.GetPositionX(), go.GetPositionY(), go.GetPositionZ());
// pussywizard:
phasemask = (go.GetGoState() == GO_STATE_READY || go.IsTransport()) ? go.GetPhaseMask() : 0;
iScale = go.GetFloatValue(OBJECT_FIELD_SCALE_X);
iPos = modelOwner->GetPosition();
phasemask = modelOwner->GetPhaseMask();
iScale = modelOwner->GetScale();
iInvScale = 1.f / iScale;
G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(go.GetOrientation(), 0, 0);
G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(modelOwner->GetOrientation(), 0, 0);
iInvRot = iRotation.inverse();
// transform bounding box:
mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
@@ -138,27 +125,24 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn
rotated_bounds.merge(iRotation * mdl_box.corner(i));
iBound = rotated_bounds + iPos;
#ifdef SPAWN_CORNERS
// test:
for (int i = 0; i < 8; ++i)
{
Vector3 pos(iBound.corner(i));
const_cast<GameObject&>(go).SummonCreature(1, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN);
modelOwner->DebugVisualizeCorner(pos);
}
#endif
owner = &go;
owner = std::move(modelOwner);
return true;
}
GameObjectModel* GameObjectModel::Create(const GameObject& go)
GameObjectModel* GameObjectModel::Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
{
const GameObjectDisplayInfoEntry* info = sGameObjectDisplayInfoStore.LookupEntry(go.GetDisplayId());
if (!info)
return nullptr;
GameObjectModel* mdl = new GameObjectModel();
if (!mdl->initialize(go, *info))
if (!mdl->initialize(std::move(modelOwner), dataPath))
{
delete mdl;
return nullptr;
@@ -169,7 +153,7 @@ GameObjectModel* GameObjectModel::Create(const GameObject& go)
bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const
{
if (!(phasemask & ph_mask) || !owner->isSpawned())
if (!(phasemask & ph_mask) || !owner->IsSpawned())
return false;
float time = ray.intersectionTime(iBound);
@@ -199,6 +183,7 @@ bool GameObjectModel::UpdatePosition()
return false;
G3D::AABox mdl_box(it->second.bound);
// ignore models with no bounds
if (mdl_box == G3D::AABox::zero())
{
@@ -206,12 +191,14 @@ bool GameObjectModel::UpdatePosition()
return false;
}
iPos = Vector3(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ());
iPos = owner->GetPosition();
G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(owner->GetOrientation(), 0, 0);
iInvRot = iRotation.inverse();
// transform bounding box:
mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
AABox rotated_bounds;
for (int i = 0; i < 8; ++i)
rotated_bounds.merge(iRotation * mdl_box.corner(i));
@@ -221,7 +208,7 @@ bool GameObjectModel::UpdatePosition()
for (int i = 0; i < 8; ++i)
{
Vector3 pos(iBound.corner(i));
owner->SummonCreature(1, pos.x, pos.y, pos.z, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 10000);
owner->DebugVisualizeCorner(pos);
}
#endif

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@@ -7,13 +7,12 @@
#ifndef _GAMEOBJECT_MODEL_H
#define _GAMEOBJECT_MODEL_H
#include "Define.h"
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include "Define.h"
namespace VMAP
{
class WorldModel;
@@ -22,20 +21,23 @@ namespace VMAP
class GameObject;
struct GameObjectDisplayInfoEntry;
class GameObjectModel /*, public Intersectable*/
class GameObjectModelOwnerBase
{
uint32 phasemask{0};
G3D::AABox iBound;
G3D::Matrix3 iInvRot;
G3D::Vector3 iPos;
//G3D::Vector3 iRot;
float iInvScale{0};
float iScale{0};
VMAP::WorldModel* iModel;
GameObject const* owner;
public:
virtual ~GameObjectModelOwnerBase() = default;
GameObjectModel() : iModel(nullptr), owner(nullptr) { }
bool initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info);
virtual bool IsSpawned() const = 0;
virtual uint32 GetDisplayId() const = 0;
virtual uint32 GetPhaseMask() const = 0;
virtual G3D::Vector3 GetPosition() const = 0;
virtual float GetOrientation() const = 0;
virtual float GetScale() const = 0;
virtual void DebugVisualizeCorner(G3D::Vector3 const& /*corner*/) const = 0;
};
class GameObjectModel
{
GameObjectModel() : phasemask(0), iInvScale(0), iScale(0), iModel(nullptr) { }
public:
std::string name;
@@ -44,19 +46,33 @@ public:
~GameObjectModel();
[[nodiscard]] const G3D::Vector3& getPosition() const { return iPos;}
[[nodiscard]] const G3D::Vector3& getPosition() const { return iPos; }
/** Enables\disables collision. */
void disable() { phasemask = 0;}
void enable(uint32 ph_mask) { phasemask = ph_mask;}
/** Enables\disables collision. */
void disable() { phasemask = 0; }
void enable(uint32 ph_mask) { phasemask = ph_mask; }
[[nodiscard]] bool isEnabled() const {return phasemask != 0;}
[[nodiscard]] bool isEnabled() const { return phasemask != 0; }
bool intersectRay(const G3D::Ray& Ray, float& MaxDist, bool StopAtFirstHit, uint32 ph_mask) const;
static GameObjectModel* Create(const GameObject& go);
static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath);
bool UpdatePosition();
private:
bool initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath);
uint32 phasemask;
G3D::AABox iBound;
G3D::Matrix3 iInvRot;
G3D::Vector3 iPos;
float iInvScale;
float iScale;
VMAP::WorldModel* iModel;
std::unique_ptr<GameObjectModelOwnerBase> owner;
};
#endif // _GAMEOBJECT_MODEL_H
void LoadGameObjectModelList(std::string const& dataPath);
#endif // _GAMEOBJECT_MODEL_H

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@@ -7,13 +7,12 @@
#ifndef _MODELINSTANCE_H_
#define _MODELINSTANCE_H_
#include "Define.h"
#include <G3D/Matrix3.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include "Define.h"
namespace VMAP
{
class WorldModel;
@@ -58,12 +57,11 @@ namespace VMAP
void intersectPoint(const G3D::Vector3& p, AreaInfo& info) const;
bool GetLocationInfo(const G3D::Vector3& p, LocationInfo& info) const;
bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo& info, float& liqHeight) const;
WorldModel* getWorldModel() { return iModel; }
protected:
G3D::Matrix3 iInvRot;
float iInvScale{0.0f};
WorldModel* iModel{nullptr};
public:
WorldModel* getWorldModel();
};
} // namespace VMAP

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@@ -241,6 +241,13 @@ namespace VMAP
return result;
}
void WmoLiquid::getPosInfo(uint32& tilesX, uint32& tilesY, G3D::Vector3& corner) const
{
tilesX = iTilesX;
tilesY = iTilesY;
corner = iCorner;
}
// ===================== GroupModel ==================================
GroupModel::GroupModel(const GroupModel& other):
@@ -401,6 +408,13 @@ namespace VMAP
return 0;
}
void GroupModel::getMeshData(std::vector<G3D::Vector3>& outVertices, std::vector<MeshTriangle>& outTriangles, WmoLiquid*& liquid)
{
outVertices = vertices;
outTriangles = triangles;
liquid = iLiquid;
}
// ===================== WorldModel ==================================
void WorldModel::setGroupModels(std::vector<GroupModel>& models)
@@ -575,4 +589,9 @@ namespace VMAP
fclose(rf);
return result;
}
void WorldModel::getGroupModels(std::vector<GroupModel>& outGroupModels)
{
outGroupModels = groupModels;
}
}

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@@ -7,13 +7,12 @@
#ifndef _WORLDMODEL_H
#define _WORLDMODEL_H
#include "Define.h"
#include "BoundingIntervalHierarchy.h"
#include <G3D/HashTrait.h>
#include <G3D/Vector3.h>
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include "BoundingIntervalHierarchy.h"
#include "Define.h"
namespace VMAP
{
@@ -46,6 +45,7 @@ namespace VMAP
uint32 GetFileSize();
bool writeToFile(FILE* wf);
static bool readFromFile(FILE* rf, WmoLiquid*& liquid);
void getPosInfo(uint32& tilesX, uint32& tilesY, G3D::Vector3& corner) const;
private:
WmoLiquid() { }
uint32 iTilesX{0}; //!< number of tiles in x direction, each
@@ -54,8 +54,6 @@ namespace VMAP
uint32 iType{0}; //!< liquid type
float* iHeight{nullptr}; //!< (tilesX + 1)*(tilesY + 1) height values
uint8* iFlags{nullptr}; //!< info if liquid tile is used
public:
void getPosInfo(uint32& tilesX, uint32& tilesY, G3D::Vector3& corner) const;
};
/*! holding additional info for WMO group files */
@@ -80,6 +78,7 @@ namespace VMAP
[[nodiscard]] const G3D::AABox& GetBound() const { return iBound; }
[[nodiscard]] uint32 GetMogpFlags() const { return iMogpFlags; }
[[nodiscard]] uint32 GetWmoID() const { return iGroupWMOID; }
void getMeshData(std::vector<G3D::Vector3>& outVertices, std::vector<MeshTriangle>& outTriangles, WmoLiquid*& liquid);
protected:
G3D::AABox iBound;
uint32 iMogpFlags{0};// 0x8 outdor; 0x2000 indoor
@@ -88,8 +87,6 @@ namespace VMAP
std::vector<MeshTriangle> triangles;
BIH meshTree;
WmoLiquid* iLiquid{nullptr};
public:
void getMeshData(std::vector<G3D::Vector3>& vertices, std::vector<MeshTriangle>& triangles, WmoLiquid*& liquid);
};
/*! Holds a model (converted M2 or WMO) in its original coordinate space */
class WorldModel
@@ -105,12 +102,11 @@ namespace VMAP
bool GetLocationInfo(const G3D::Vector3& p, const G3D::Vector3& down, float& dist, LocationInfo& info) const;
bool writeFile(const std::string& filename);
bool readFile(const std::string& filename);
void getGroupModels(std::vector<GroupModel>& outGroupModels);
protected:
uint32 RootWMOID{0};
std::vector<GroupModel> groupModels;
BIH groupTree;
public:
void getGroupModels(std::vector<GroupModel>& groupModels);
};
} // namespace VMAP