From d98ba9cdaa849b9af0fd701ea487f1d3127f07ef Mon Sep 17 00:00:00 2001 From: Kevin Starrheld Date: Tue, 14 Nov 2017 14:42:52 +0100 Subject: [PATCH] Fixes creature equipment not loading correctly. (#688) --- src/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/Entities/Creature/Creature.cpp b/src/game/Entities/Creature/Creature.cpp index 176315d74..8a2a0f3a1 100644 --- a/src/game/Entities/Creature/Creature.cpp +++ b/src/game/Entities/Creature/Creature.cpp @@ -353,7 +353,7 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data) // Load creature equipment if (!data || data->equipmentId == 0) // use default from the template - LoadEquipment(GetCreatureData() ? GetOriginalEquipmentId() : 1); + LoadEquipment(); else if (data && data->equipmentId != 0) // override, 0 means no equipment { m_originalEquipmentId = data->equipmentId;