diff --git a/src/game/Entities/Creature/Creature.cpp b/src/game/Entities/Creature/Creature.cpp index 176315d74..8a2a0f3a1 100644 --- a/src/game/Entities/Creature/Creature.cpp +++ b/src/game/Entities/Creature/Creature.cpp @@ -353,7 +353,7 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data) // Load creature equipment if (!data || data->equipmentId == 0) // use default from the template - LoadEquipment(GetCreatureData() ? GetOriginalEquipmentId() : 1); + LoadEquipment(); else if (data && data->equipmentId != 0) // override, 0 means no equipment { m_originalEquipmentId = data->equipmentId;