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refactor(Core/Unit): PC&NPC Immunity (#11986)
* initial * refactor(Core/Unit): PC & NPC Immunities Cherry-pick TC:74af880217Co-authored-by: Treeston <treeston.nmoc@gmail.com> * fix builds error Cherry-pick TC:74af880217Co-authored-by: Treeston <treeston.nmoc@gmail.com> * Fix nef combat, and replace SetFlag by SetUnitFlag * fix combat with jedoga Co-authored-by: Treeston <treeston.nmoc@gmail.com>
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@@ -371,7 +371,8 @@ public:
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if (!ValidThreatlist())
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{
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SetHomePosition();
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me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1);
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me->SetImmuneToAll(true);
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me->DespawnOrUnsummon(5000);
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break;
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}
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@@ -751,8 +752,10 @@ public:
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SetHomePosition();
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PreciousAI()->SetHomePosition();
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Precious()->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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Precious()->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1);
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Precious()->SetImmuneToAll(true);
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me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1);
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me->SetImmuneToAll(true);
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Precious()->DespawnOrUnsummon(5000);
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@@ -962,7 +965,8 @@ public:
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{
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SetHomePosition();
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me->RemoveAllMinionsByEntry(CREEPING_DOOM_ENTRY);
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me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1);
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me->SetImmuneToAll(true);
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me->CombatStop(true);
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me->Say(NELSON_DESPAWN_SAY);
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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@@ -1136,7 +1140,8 @@ public:
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if (!ValidThreatlist())
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{
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SetHomePosition();
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me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
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me->SetUnitFlag(UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1);
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me->SetImmuneToAll(true);
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me->CombatStop(true);
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me->Say(FRANKLIN_DESPAWN_SAY);
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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