refactor(Core/Unit): PC&NPC Immunity (#11986)

* initial

* refactor(Core/Unit): PC & NPC Immunities

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* fix builds error

Cherry-pick TC: 74af880217

Co-authored-by: Treeston <treeston.nmoc@gmail.com>

* Fix nef combat, and replace SetFlag by SetUnitFlag

* fix combat with jedoga

Co-authored-by: Treeston <treeston.nmoc@gmail.com>
This commit is contained in:
Maelthyr
2022-06-18 14:16:45 +02:00
committed by GitHub
parent 4bc99f8070
commit d928d8d96a
88 changed files with 450 additions and 328 deletions

View File

@@ -114,7 +114,8 @@ public:
_Reset();
me->CastSpell(me, SPELL_SHADOW_CAGE, true);
me->SetReactState(REACT_PASSIVE);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetImmuneToPC(true);
}
void KilledUnit(Unit* /*victim*/) override
@@ -184,7 +185,8 @@ public:
Talk(SAY_FREE);
break;
case EVENT_ENTER_COMBAT:
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_IMMUNE_TO_PC);
me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->SetImmuneToPC(false);
me->SetReactState(REACT_AGGRESSIVE);
events.ScheduleEvent(EVENT_CLEAVE, 9000);
events.ScheduleEvent(EVENT_BLAST_NOVA, 60000);