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fix(Core/Movement): Add force speed ack to async movement and resolve stutter (#23371)
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@@ -347,7 +347,7 @@ struct boss_kaelthas : public BossAI
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}
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else if (point == POINT_AIR)
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{
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me->SetDisableGravity(true, false, false); // updating AnimationTier will break drowning animation later
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me->SetDisableGravity(true); // updating AnimationTier will break drowning animation later
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}
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else if (point == POINT_START_LAST_PHASE)
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{
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