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fix(Core\OpCode): HandleFarSightOpcode (#9965)
* Change TO ThreadUNSAFE This will process the far sight packet as a is not thread-safe - process it in World::UpdateSessions() compared to the former packet is thread-safe - process it in Map::Update(). This matches up with tc in everything we have with the HandleFarSightOpcode. * Further Adjustments * Move to Debug Loggin TC has it as move to Debug Logging. Stating its a weird opcode handling issue which is not really known why.
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@@ -1224,7 +1224,7 @@ void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
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_player->SetSeer(target);
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else
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{
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LOG_ERROR("network.opcode", "Player %s requests non-existing seer %s", _player->GetName().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
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LOG_DEBUG("network.opcode", "Player %s requests non-existing seer %s", _player->GetName().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
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}
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}
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else
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