mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-03-16 14:05:28 +00:00
refactor(Core): apply clang-tidy modernize-use-override (#3817)
This commit is contained in:
@@ -56,7 +56,7 @@ public:
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boss_grand_warlock_nethekurseAI(Creature* creature) : BossAI(creature, DATA_NETHEKURSE) { }
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EventMap events2;
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void Reset()
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void Reset() override
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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EventStage = EVENT_STAGE_NONE;
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@@ -75,13 +75,13 @@ public:
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me->SummonCreature(NPC_FEL_ORC_CONVERT, 189.616f, 259.866f, -13.1966f, 1.95748f);
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}
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void JustDied(Unit* /*killer*/)
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DIE);
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_JustDied();
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}
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void SetData(uint32 data, uint32 value)
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void SetData(uint32 data, uint32 value) override
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{
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if (data != SETDATA_DATA)
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return;
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@@ -108,7 +108,7 @@ public:
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}
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}
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void AttackStart(Unit* who)
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void AttackStart(Unit* who) override
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{
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if (EventStage < EVENT_STAGE_MAIN)
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return;
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@@ -119,14 +119,14 @@ public:
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}
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}
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void JustSummoned(Creature* summon)
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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summon->SetReactState(REACT_DEFENSIVE);
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summon->SetRegeneratingHealth(false);
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}
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void MoveInLineOfSight(Unit* who)
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void MoveInLineOfSight(Unit* who) override
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{
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if (me->IsWithinDistInMap(who, 30.0f))
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{
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@@ -155,16 +155,16 @@ public:
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ScriptedAI::MoveInLineOfSight(who);
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}
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void EnterCombat(Unit* /*who*/)
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void EnterCombat(Unit* /*who*/) override
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{
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}
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void KilledUnit(Unit* /*victim*/)
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void KilledUnit(Unit* /*victim*/) override
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{
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Talk(SAY_SLAY);
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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events2.Update(diff);
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uint32 eventId = events2.ExecuteEvent();
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@@ -238,7 +238,7 @@ public:
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uint32 EventStage;
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_grand_warlock_nethekurseAI>(creature);
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}
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@@ -258,13 +258,13 @@ public:
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amount = 1000;
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}
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void Register()
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void Register() override
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_tsh_shadow_sear_AuraScript::CalculateDamageAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
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}
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};
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AuraScript* GetAuraScript() const
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AuraScript* GetAuraScript() const override
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{
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return new spell_tsh_shadow_sear_AuraScript();
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}
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@@ -295,13 +295,13 @@ public:
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}
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}
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void Register()
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void Register() override
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{
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OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_tsh_shadow_bolt_SpellScript::SelectRandomPlayer, EFFECT_0, TARGET_UNIT_TARGET_ENEMY);
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}
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};
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SpellScript* GetSpellScript() const
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SpellScript* GetSpellScript() const override
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{
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return new spell_tsh_shadow_bolt_SpellScript();
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}
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@@ -79,7 +79,7 @@ public:
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return summons.GetCreatureWithEntry(NPC_RIGHT_HEAD);
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}
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void EnterCombat(Unit* /*who*/)
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void EnterCombat(Unit* /*who*/) override
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{
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me->SummonCreature(NPC_LEFT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
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me->SummonCreature(NPC_RIGHT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0);
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@@ -99,12 +99,12 @@ public:
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events.ScheduleEvent(EVENT_RESET_THREAT, 30000);
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}
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void JustSummoned(Creature* summoned)
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void JustSummoned(Creature* summoned) override
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{
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summons.Summon(summoned);
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}
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void KilledUnit(Unit* /*victim*/)
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void KilledUnit(Unit* /*victim*/) override
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{
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Creature* head = nullptr;
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uint32 eventId = EVENT_KILL_YELL_LEFT;
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@@ -125,7 +125,7 @@ public:
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events2.ScheduleEvent(eventId, 3000);
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}
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void JustDied(Unit* /*killer*/)
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void JustDied(Unit* /*killer*/) override
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{
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Creature* LeftHead = GetLeftHead();
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Creature* RightHead = GetRightHead();
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@@ -141,7 +141,7 @@ public:
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instance->SetBossState(DATA_OMROGG, DONE);
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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events2.Update(diff);
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switch (uint32 eventId = events2.ExecuteEvent())
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@@ -209,7 +209,7 @@ public:
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_warbringer_omroggAI>(creature);
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}
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@@ -224,13 +224,13 @@ public:
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{
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npc_omrogg_headsAI(Creature* creature) : NullCreatureAI(creature) { timer = 0; }
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void SetData(uint32 data, uint32 value)
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void SetData(uint32 data, uint32 value) override
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{
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if (data == SETDATA_DATA && value == SETDATA_YELL)
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timer = 1;
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (timer)
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{
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@@ -246,7 +246,7 @@ public:
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uint32 timer;
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<npc_omrogg_headsAI>(creature);
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}
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@@ -52,7 +52,7 @@ public:
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{
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boss_warchief_kargath_bladefistAI(Creature* creature) : BossAI(creature, DATA_KARGATH) { }
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void InitializeAI()
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void InitializeAI() override
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{
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BossAI::InitializeAI();
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if (instance)
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@@ -60,7 +60,7 @@ public:
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executioner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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}
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void JustDied(Unit* /*killer*/)
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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@@ -70,7 +70,7 @@ public:
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executioner->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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}
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void EnterCombat(Unit* /*who*/)
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void EnterCombat(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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_EnterCombat();
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@@ -82,7 +82,7 @@ public:
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events.ScheduleEvent(EVENT_SPELL_CHARGE, 0);
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}
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void JustSummoned(Creature* summon)
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void JustSummoned(Creature* summon) override
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{
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if (summon->GetEntry() != NPC_SHATTERED_ASSASSIN)
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summon->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0));
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@@ -90,13 +90,13 @@ public:
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summons.Summon(summon);
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}
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void KilledUnit(Unit* victim)
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void MovementInform(uint32 type, uint32 id)
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void MovementInform(uint32 type, uint32 id) override
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{
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if (type != POINT_MOTION_TYPE || id != 1)
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return;
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@@ -105,7 +105,7 @@ public:
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events.ScheduleEvent(EVENT_MOVE_TO_NEXT_POINT, 0);
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}
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void UpdateAI(uint32 diff)
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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@@ -165,7 +165,7 @@ public:
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetInstanceAI<boss_warchief_kargath_bladefistAI>(creature);
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}
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@@ -12,7 +12,7 @@ class instance_shattered_halls : public InstanceMapScript
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public:
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instance_shattered_halls() : InstanceMapScript("instance_shattered_halls", 540) { }
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InstanceScript* GetInstanceScript(InstanceMap* map) const
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InstanceScript* GetInstanceScript(InstanceMap* map) const override
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{
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return new instance_shattered_halls_InstanceMapScript(map);
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}
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@@ -21,7 +21,7 @@ public:
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{
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instance_shattered_halls_InstanceMapScript(Map* map) : InstanceScript(map) { }
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void Initialize()
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void Initialize() override
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{
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SetBossNumber(ENCOUNTER_COUNT);
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nethekurseDoor1GUID = 0;
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@@ -34,13 +34,13 @@ public:
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RescueTimer = 100 * MINUTE * IN_MILLISECONDS;
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}
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void OnPlayerEnter(Player* player)
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void OnPlayerEnter(Player* player) override
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{
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if (TeamIdInInstance == TEAM_NEUTRAL)
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TeamIdInInstance = player->GetTeamId();
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}
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void OnGameObjectCreate(GameObject* go)
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void OnGameObjectCreate(GameObject* go) override
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{
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switch (go->GetEntry())
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{
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@@ -57,7 +57,7 @@ public:
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}
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}
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void OnCreatureCreate(Creature* creature)
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void OnCreatureCreate(Creature* creature) override
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{
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if (TeamIdInInstance == TEAM_NEUTRAL)
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{
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@@ -95,7 +95,7 @@ public:
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}
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}
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bool SetBossState(uint32 type, EncounterState state)
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bool SetBossState(uint32 type, EncounterState state) override
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{
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if (!InstanceScript::SetBossState(type, state))
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return false;
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@@ -118,7 +118,7 @@ public:
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return true;
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}
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void SetData(uint32 type, uint32 data)
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void SetData(uint32 type, uint32 data) override
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{
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if (type == DATA_ENTERED_ROOM && data == DATA_ENTERED_ROOM && RescueTimer == 100 * MINUTE * IN_MILLISECONDS)
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{
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@@ -132,7 +132,7 @@ public:
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}
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}
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uint64 GetData64(uint32 data) const
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uint64 GetData64(uint32 data) const override
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{
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switch (data)
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{
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@@ -146,7 +146,7 @@ public:
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return 0;
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}
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void Update(uint32 diff)
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void Update(uint32 diff) override
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{
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if (RescueTimer && RescueTimer < 100 * MINUTE * IN_MILLISECONDS)
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{
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@@ -177,7 +177,7 @@ public:
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}
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}
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std::string GetSaveData()
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std::string GetSaveData() override
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{
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OUT_SAVE_INST_DATA;
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@@ -188,7 +188,7 @@ public:
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return saveStream.str();
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}
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void Load(const char* strIn)
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void Load(const char* strIn) override
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{
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if (!strIn)
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{
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@@ -255,14 +255,14 @@ public:
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target->CastSpell(target, 30953, true);
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}
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void Register()
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void Register() override
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{
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OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_tsh_shoot_flame_arrow_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
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OnEffectHitTarget += SpellEffectFn(spell_tsh_shoot_flame_arrow_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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}
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};
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SpellScript* GetSpellScript() const
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SpellScript* GetSpellScript() const override
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{
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return new spell_tsh_shoot_flame_arrow_SpellScript();
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}
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@@ -273,7 +273,7 @@ class at_shattered_halls_execution : public AreaTriggerScript
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public:
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at_shattered_halls_execution() : AreaTriggerScript("at_shattered_halls_execution") { }
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bool OnTrigger(Player* player, AreaTrigger const* /*areaTrigger*/)
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bool OnTrigger(Player* player, AreaTrigger const* /*areaTrigger*/) override
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{
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if (InstanceScript* instanceScript = player->GetInstanceScript())
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instanceScript->SetData(DATA_ENTERED_ROOM, DATA_ENTERED_ROOM);
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