feat(Core/CFBG): Added support module mod-cfbg (#2064)

https://github.com/Winfidonarleyan/mod-cfbg - Original module
https://github.com/azerothcore/mod-cfbg - the fork in AC
This commit is contained in:
Kargatum
2019-08-06 09:21:11 +07:00
committed by GitHub
parent 34184d4afe
commit d40e894618
8 changed files with 164 additions and 52 deletions

View File

@@ -16,6 +16,7 @@
#include "Player.h"
#include "ChannelMgr.h"
#include "Channel.h"
#include "ScriptMgr.h"
#include <unordered_map>
struct BGSpamProtectionS
@@ -23,7 +24,7 @@ struct BGSpamProtectionS
uint32 last_queue = 0; // CHAT DISABLED BY DEFAULT
};
std::unordered_map<uint32, BGSpamProtectionS>BGSpamProtection;
std::unordered_map<uint32, BGSpamProtectionS> BGSpamProtection;
/*********************************************************/
/*** BATTLEGROUND QUEUE SYSTEM ***/
@@ -152,6 +153,8 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player * leader, Group * grp, PvPDif
if (ginfo->teamId == TEAM_HORDE)
index++;
sScriptMgr->OnAddGroup(this, ginfo, index, leader, grp, bracketEntry, isPremade);
// pussywizard: store indices at which GroupQueueInfo is in m_QueuedGroups
ginfo->_bracketId = bracketId;
ginfo->_groupType = index;
@@ -185,40 +188,12 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player * leader, Group * grp, PvPDif
//add GroupInfo to m_QueuedGroups
m_QueuedGroups[bracketId][index].push_back(ginfo);
//announce current queue status
if (!isRated && !isPremade && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
if (Battleground * bgt = sBattlegroundMgr->GetBattlegroundTemplate(ginfo->BgTypeId))
{
char const* bgName = bgt->GetName();
uint32 MinPlayers = bgt->GetMinPlayersPerTeam();
uint32 MaxPlayers = MinPlayers * 2;
uint32 q_min_level = std::min(bracketEntry->minLevel, (uint32)80);
uint32 q_max_level = std::min(bracketEntry->maxLevel, (uint32)80);
uint32 qHorde = GetPlayersCountInGroupsQueue(bracketId, BG_QUEUE_NORMAL_HORDE);
uint32 qAlliance = GetPlayersCountInGroupsQueue(bracketId, BG_QUEUE_NORMAL_ALLIANCE);
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(ginfo->BgTypeId);
if (!bg)
return ginfo;
// Show queue status to player only (when joining battleground queue or Arena and arena world announcer is disabled)
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY) || (bgt->isArena() && !sWorld->getBoolConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE)))
{
ChatHandler(leader->GetSession()).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, bgName, q_min_level, q_max_level,
qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0, qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0);
}
else if (!bgt->isArena()) // Show queue status to server (when joining battleground queue)
{
if (BGSpamProtection[leader->GetGUID()].last_queue == 0)
{
BGSpamProtection[leader->GetGUID()].last_queue = sWorld->GetGameTime();
sWorld->SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level,
qAlliance + qHorde, MaxPlayers);
}
else if (sWorld->GetGameTime() - BGSpamProtection[leader->GetGUID()].last_queue >= 30)
{
BGSpamProtection[leader->GetGUID()].last_queue = 0;
sWorld->SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level,
qAlliance + qHorde, MaxPlayers);
}
}
}
if (!isRated && !isPremade && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
SendMessageQueue(leader, bg, bracketEntry);
return ginfo;
}
@@ -400,7 +375,8 @@ bool BattlegroundQueue::GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo * gin
// this function is filling pools given free slots on both sides, result is ballanced
void BattlegroundQueue::FillPlayersToBG(Battleground* bg, const int32 aliFree, const int32 hordeFree, BattlegroundBracketId bracket_id)
{
UNUSED(bg);
if (!sScriptMgr->CanFillPlayersToBG(this, bg, aliFree, hordeFree, bracket_id))
return;
// clear selection pools
m_SelectionPools[TEAM_ALLIANCE].Init();
@@ -456,9 +432,10 @@ void BattlegroundQueue::FillPlayersToBG(Battleground* bg, const int32 aliFree, c
}
}
void BattlegroundQueue::FillPlayersToBGWithSpecific(Battleground* bg, const int32 aliFree, const int32 hordeFree, BattlegroundBracketId thisBracketId, BattlegroundQueue * specificQueue, BattlegroundBracketId specificBracketId)
void BattlegroundQueue::FillPlayersToBGWithSpecific(Battleground* bg, const int32 aliFree, const int32 hordeFree, BattlegroundBracketId thisBracketId, BattlegroundQueue* specificQueue, BattlegroundBracketId specificBracketId)
{
UNUSED(bg);
if (!sScriptMgr->CanFillPlayersToBGWithSpecific(this, bg, aliFree, hordeFree, thisBracketId, specificQueue, specificBracketId))
return;
// clear selection pools
m_SelectionPools[TEAM_ALLIANCE].Init();
@@ -579,6 +556,12 @@ bool BattlegroundQueue::CheckPremadeMatch(BattlegroundBracketId bracket_id, uint
// this method tries to create battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam
bool BattlegroundQueue::CheckNormalMatch(Battleground * bgTemplate, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers)
{
uint32 Coef = 1;
sScriptMgr->OnCheckNormalMatch(this, Coef, bgTemplate, bracket_id, minPlayers, maxPlayers);
minPlayers = minPlayers * Coef;
// if current queue is BATTLEGROUND_QUEUE_RB, then we are trying to create bg using players from 2 queues
if (bgTemplate->GetBgTypeID() == BATTLEGROUND_RB)
{
@@ -593,7 +576,7 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground * bgTemplate, Battleground
return false;
// specific queue
BattlegroundQueue & specificQueue = sBattlegroundMgr->GetBattlegroundQueue(BattlegroundMgr::BGQueueTypeId(sBattlegroundMgr->RandomSystem.GetCurrentRandomBg(), 0));
BattlegroundQueue& specificQueue = sBattlegroundMgr->GetBattlegroundQueue(BattlegroundMgr::BGQueueTypeId(sBattlegroundMgr->RandomSystem.GetCurrentRandomBg(), 0));
FillPlayersToBGWithSpecific(specificTemplate, specificTemplate->GetMaxPlayersPerTeam(), specificTemplate->GetMaxPlayersPerTeam(), bracket_id, &specificQueue, BattlegroundBracketId(specificBracket->bracketId));
@@ -601,10 +584,9 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground * bgTemplate, Battleground
if (sBattlegroundMgr->isTesting() && bgTemplate->isBattleground() && (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[TEAM_HORDE].GetPlayerCount()))
return true;
return m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= std::min<uint32>(specificTemplate->GetMinPlayersPerTeam(), 15) && m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= std::min<uint32>(specificTemplate->GetMinPlayersPerTeam(), 15);
}
// if this is not random bg queue - use players only from this queue
else
return m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= std::min<uint32>(specificTemplate->GetMinPlayersPerTeam() * Coef, 15) && m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= std::min<uint32>(specificTemplate->GetMinPlayersPerTeam() * Coef, 15);
}
else // if this is not random bg queue - use players only from this queue
{
FillPlayersToBG(bgTemplate, maxPlayers, maxPlayers, bracket_id);
@@ -980,6 +962,43 @@ bool BattlegroundQueue::IsAllQueuesEmpty(BattlegroundBracketId bracket_id)
return false;
}
void BattlegroundQueue::SendMessageQueue(Player* leader, Battleground* bg, PvPDifficultyEntry const* bracketEntry)
{
if (!sScriptMgr->CanSendMessageQueue(this, leader, bg, bracketEntry))
return;
BattlegroundBracketId bracketId = bracketEntry->GetBracketId();
char const* bgName = bg->GetName();
uint32 MinPlayers = bg->GetMinPlayersPerTeam();
uint32 MaxPlayers = MinPlayers * 2;
uint32 q_min_level = std::min(bracketEntry->minLevel, (uint32)80);
uint32 q_max_level = std::min(bracketEntry->maxLevel, (uint32)80);
uint32 qHorde = GetPlayersCountInGroupsQueue(bracketId, BG_QUEUE_NORMAL_HORDE);
uint32 qAlliance = GetPlayersCountInGroupsQueue(bracketId, BG_QUEUE_NORMAL_ALLIANCE);
// Show queue status to player only (when joining battleground queue or Arena and arena world announcer is disabled)
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY) || (bg->isArena() && !sWorld->getBoolConfig(CONFIG_ARENA_QUEUE_ANNOUNCER_ENABLE)))
{
ChatHandler(leader->GetSession()).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, bgName, q_min_level, q_max_level,
qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0, qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0);
}
else if (!bg->isArena()) // Show queue status to server (when joining battleground queue)
{
if (BGSpamProtection[leader->GetGUID()].last_queue == 0)
{
BGSpamProtection[leader->GetGUID()].last_queue = sWorld->GetGameTime();
sWorld->SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level,
qAlliance + qHorde, MaxPlayers);
}
else if (sWorld->GetGameTime() - BGSpamProtection[leader->GetGUID()].last_queue >= 30)
{
BGSpamProtection[leader->GetGUID()].last_queue = 0;
sWorld->SendWorldText(LANG_BG_QUEUE_ANNOUNCE_WORLD, bgName, q_min_level, q_max_level,
qAlliance + qHorde, MaxPlayers);
}
}
}
/*********************************************************/
/*** BATTLEGROUND QUEUE EVENTS ***/
/*********************************************************/