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fix(Core/Spells): Delayed Damage system (#16183)
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@@ -759,14 +759,16 @@ struct SpellNonMeleeDamage;
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struct DelayedDamage
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{
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Unit* attacker;
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Unit* victim;
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ObjectGuid attacker;
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ObjectGuid victim;
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uint32 damage;
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CleanDamage const* cleanDamage;
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DamageEffectType damagetype;
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SpellSchoolMask damageSchoolMask;
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SpellInfo const* spellProto;
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bool durabilityLoss;
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uint32 mapId;
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uint32 instanceId;
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};
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class DamageInfo
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