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refactor(Core/Misc): isEmpty to IsEmpty (#10011)
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@@ -1146,7 +1146,7 @@ public:
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{
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Map::PlayerList const& players = map->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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{
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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{
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@@ -2534,7 +2534,7 @@ public:
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{
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Map::PlayerList const& players = map->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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{
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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{
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