mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-13 15:33:59 +00:00
refactor(Core/Misc): isEmpty to IsEmpty (#10011)
This commit is contained in:
@@ -181,7 +181,7 @@ public:
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// check if all players saved her.
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Map::PlayerList const& lPlayers = instance->GetPlayers();
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if (!lPlayers.isEmpty())
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if (!lPlayers.IsEmpty())
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{
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for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr)
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{
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@@ -309,7 +309,7 @@ public:
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return;
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Map::PlayerList const& PlayerList = map->GetPlayers();
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if (PlayerList.isEmpty())
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if (PlayerList.IsEmpty())
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return;
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RaidWiped = true;
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@@ -432,7 +432,7 @@ public:
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void SendUpdateWorldState(uint32 id, uint32 state)
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{
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Map::PlayerList const& players = me->GetMap()->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (Player* player = itr->GetSource())
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if (player->GetPhaseMask() & 128) // Xinef: client skips players without chapter 5 aura anyway, speedup
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@@ -1125,7 +1125,7 @@ public:
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case EVENT_OUTRO_SCENE_60:
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{
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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{
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (i->GetSource()->IsAlive() && me->IsWithinDistInMap(i->GetSource(), 100))
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@@ -508,7 +508,7 @@ public:
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case EVENT_FORCE_SLAUGHTER_EVENT:
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{
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Map::PlayerList const& PlayerList = instance->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (Player* player = i->GetSource())
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if (player->GetDistance2d(4034.97f, -3402.13f) < 50.0f)
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@@ -56,7 +56,7 @@ public:
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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{
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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{
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@@ -186,7 +186,7 @@ public:
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return;
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Map::PlayerList const& PlayerList = instance->GetPlayers();
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if (PlayerList.isEmpty())
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if (PlayerList.IsEmpty())
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return;
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Map::PlayerList::const_iterator i = PlayerList.begin();
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@@ -1146,7 +1146,7 @@ public:
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{
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Map::PlayerList const& players = map->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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{
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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{
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@@ -2534,7 +2534,7 @@ public:
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{
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Map::PlayerList const& players = map->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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{
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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{
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@@ -1641,7 +1641,7 @@ struct npc_coren_direbrew : public ScriptedAI
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_summons.DespawnAll();
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Map::PlayerList const& players = me->GetMap()->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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{
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if (Group* group = players.begin()->GetSource()->GetGroup())
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{
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@@ -983,7 +983,7 @@ struct boss_headless_horseman : public ScriptedAI
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(*itr)->ToCreature()->DespawnOrUnsummon(500);
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Map::PlayerList const& players = me->GetMap()->GetPlayers();
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if (!players.isEmpty() && players.begin()->GetSource() && players.begin()->GetSource()->GetGroup())
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if (!players.IsEmpty() && players.begin()->GetSource() && players.begin()->GetSource()->GetGroup())
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sLFGMgr->FinishDungeon(players.begin()->GetSource()->GetGroup()->GetGUID(), lfg::LFG_DUNGEON_HEADLESS_HORSEMAN, me->FindMap());
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}
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@@ -334,7 +334,7 @@ struct npc_love_in_air_hummel : public ScriptedAI
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{
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me->AI()->Talk(SAY_HUMMEL_5);
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Map::PlayerList const& players = me->GetMap()->GetPlayers();
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if (!players.isEmpty() && players.begin()->GetSource() && players.begin()->GetSource()->GetGroup())
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if (!players.IsEmpty() && players.begin()->GetSource() && players.begin()->GetSource()->GetGroup())
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sLFGMgr->FinishDungeon(players.begin()->GetSource()->GetGroup()->GetGUID(), lfg::LFG_DUNGEON_CROWN_CHEMICAL_CO, me->FindMap());
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}
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@@ -189,7 +189,7 @@ public:
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{
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unit->SetVisible(false);
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Map::PlayerList const& PlayerList = map->GetPlayers();
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if (PlayerList.isEmpty())
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if (PlayerList.IsEmpty())
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return;
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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@@ -493,7 +493,7 @@ public:
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actionEvents.ScheduleEvent(EVENT_ACTION_PHASE5 + 1, 22000);
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me->SetFacingTo(1.84f);
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if (!me->GetMap()->GetPlayers().isEmpty())
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if (!me->GetMap()->GetPlayers().IsEmpty())
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if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
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player->RewardPlayerAndGroupAtEvent(31006, player); // Malganis quest entry required
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}
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@@ -1153,7 +1153,7 @@ public:
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if (GameObject* go = pInstance->instance->GetGameObject(pInstance->GetGuidData(DATA_EXIT_GATE)))
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go->SetGoState(GO_STATE_ACTIVE);
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if (!me->GetMap()->GetPlayers().isEmpty())
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if (!me->GetMap()->GetPlayers().IsEmpty())
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if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
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player->SummonGameObject(DUNGEON_MODE(GO_MALGANIS_CHEST_N, GO_MALGANIS_CHEST_H), 2288.35f, 1498.73f, 128.414f, -0.994837f, 0, 0, 0, 0, 0);
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}
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@@ -1219,7 +1219,7 @@ void npc_arthas::npc_arthasAI::ScheduleNextEvent(uint32 currentEvent, uint32 tim
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void npc_arthas::npc_arthasAI::SummonNextWave()
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{
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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i->GetSource()->PlayerTalkClass->SendPointOfInterest(1000 + waveGroupId);
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@@ -140,7 +140,7 @@ public:
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if (_crateCount == 5)
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{
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Map::PlayerList const& PlayerList = instance->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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i->GetSource()->KilledMonsterCredit(NPC_GRAIN_CREATE_TRIGGER);
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@@ -298,7 +298,7 @@ public:
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void ChromieWhisper(uint8 textId)
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{
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if (!instance->GetPlayers().isEmpty())
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if (!instance->GetPlayers().IsEmpty())
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if (Player* player = instance->GetPlayers().getFirst()->GetSource())
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{
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Position pos = player->GetPosition();
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@@ -221,7 +221,7 @@ public:
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if (_encounterProgress == ENCOUNTER_PROGRESS_NONE)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (Player* player = itr->GetSource())
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player->KilledMonsterCredit(NPC_LODGE_QUEST_TRIGGER);
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@@ -710,7 +710,7 @@ public:
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case EVENT_THRALL_FACE_TARETHA:
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{
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Map::PlayerList const& players = me->GetMap()->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (Player* player = itr->GetSource())
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player->KilledMonsterCredit(20156);
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@@ -157,7 +157,7 @@ public:
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medivh->AI()->DoAction(ACTION_OUTRO);
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (Player* player = itr->GetSource())
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{
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@@ -593,7 +593,7 @@ public:
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//Play random sound to the zone
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Map::PlayerList const& PlayerList = map->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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{
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for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
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{
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@@ -97,7 +97,7 @@ public:
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if (TeamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if( !players.isEmpty() )
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if( !players.IsEmpty() )
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if( Player* pPlayer = players.begin()->GetSource() )
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TeamIdInInstance = pPlayer->GetTeamId();
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}
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@@ -74,7 +74,7 @@ public:
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if (teamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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teamIdInInstance = player->GetTeamId();
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}
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@@ -204,7 +204,7 @@ public:
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if (TeamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (Player* p = itr->GetSource())
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if (!p->IsGameMaster())
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@@ -83,7 +83,7 @@ public:
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if (teamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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teamIdInInstance = player->GetTeamId();
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}
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@@ -109,7 +109,7 @@ public:
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if (teamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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teamIdInInstance = player->GetTeamId();
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}
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@@ -363,7 +363,7 @@ void SendPacketToPlayers(WorldPacket const* data, Unit* source)
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{
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// Send packet to all players in The Frozen Throne
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Map::PlayerList const& players = source->GetMap()->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (Player* player = itr->GetSource())
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if (player->GetAreaId() == AREA_THE_FROZEN_THRONE)
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@@ -973,7 +973,7 @@ public:
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{
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_positionCheckTimer = 5000;
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Map::PlayerList const& players = me->GetMap()->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
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if (Player* player = itr->GetSource())
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if (player->GetPositionZ() < 700.0f)
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@@ -238,7 +238,7 @@ public:
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if (TeamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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TeamIdInInstance = player->GetTeamId();
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}
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@@ -485,7 +485,7 @@ public:
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if (TeamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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TeamIdInInstance = player->GetTeamId();
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}
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@@ -530,7 +530,7 @@ public:
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if (TeamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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TeamIdInInstance = player->GetTeamId();
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}
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@@ -634,7 +634,7 @@ public:
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if (TeamIdInInstance == TEAM_NEUTRAL)
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{
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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TeamIdInInstance = player->GetTeamId();
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}
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@@ -1632,7 +1632,7 @@ public:
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{
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LichKingRandomWhisperTimer = urand(100, 300) * IN_MILLISECONDS;
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Map::PlayerList const& players = instance->GetPlayers();
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if (!players.isEmpty())
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if (!players.IsEmpty())
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if (Player* player = players.begin()->GetSource())
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if (player->GetQuestStatus(QUEST_A_FEAST_OF_SOULS) == QUEST_STATUS_INCOMPLETE)
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{
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@@ -276,7 +276,7 @@ public:
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{
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if (pInstance->GetBossState(BOSS_HORSEMAN) == DONE)
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{
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if (!me->GetMap()->GetPlayers().isEmpty())
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if (!me->GetMap()->GetPlayers().IsEmpty())
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{
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if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
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{
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@@ -353,7 +353,7 @@ public:
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bool CheckGroupSplitted()
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{
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
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if (!PlayerList.isEmpty())
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if (!PlayerList.IsEmpty())
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{
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bool checklife = false;
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bool checkdead = false;
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@@ -138,7 +138,7 @@ public:
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void EnterCombatSelfFunction()
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{
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Map::PlayerList const& PlList = me->GetMap()->GetPlayers();
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if (PlList.isEmpty())
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if (PlList.IsEmpty())
|
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return;
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for (const auto& i : PlList)
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@@ -494,7 +494,7 @@ public:
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vp->SetDisableGravity(true);
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
|
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if (!PlayerList.isEmpty())
|
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if (!PlayerList.IsEmpty())
|
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for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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if (Player* pPlayer = i->GetSource())
|
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{
|
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@@ -714,7 +714,7 @@ public:
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|
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// mount players:
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
|
||||
if (!PlayerList.isEmpty())
|
||||
if (!PlayerList.IsEmpty())
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
if (Player* pPlayer = i->GetSource())
|
||||
{
|
||||
@@ -1196,7 +1196,7 @@ public:
|
||||
{
|
||||
GuidVector guids;
|
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Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
|
||||
if (!PlayerList.isEmpty())
|
||||
if (!PlayerList.IsEmpty())
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
if (Player* pPlayer = i->GetSource())
|
||||
{
|
||||
|
||||
@@ -51,7 +51,7 @@ public:
|
||||
{
|
||||
Map::PlayerList const& players = instance->GetPlayers();
|
||||
TeamId TeamIdInInstance = TEAM_NEUTRAL;
|
||||
if (!players.isEmpty())
|
||||
if (!players.IsEmpty())
|
||||
if (Player* pPlayer = players.begin()->GetSource())
|
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TeamIdInInstance = pPlayer->GetTeamId();
|
||||
|
||||
|
||||
@@ -338,7 +338,7 @@ public:
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case ACTION_START_TRIBUNAL:
|
||||
{
|
||||
Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
|
||||
if (!PlayerList.isEmpty())
|
||||
if (!PlayerList.IsEmpty())
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
{
|
||||
me->SetFaction(i->GetSource()->GetFaction());
|
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|
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@@ -78,7 +78,7 @@ public:
|
||||
if (bf->GetTimer() <= (16 * MINUTE * IN_MILLISECONDS) && bf->GetTimer() >= (15 * MINUTE * IN_MILLISECONDS))
|
||||
{
|
||||
Map::PlayerList const& PlayerList = instance->GetPlayers();
|
||||
if (!PlayerList.isEmpty())
|
||||
if (!PlayerList.IsEmpty())
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
if (Player* player = i->GetSource())
|
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player->TextEmote("This instance will reset in 15 minutes.", nullptr, true);
|
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@@ -102,7 +102,7 @@ public:
|
||||
else if (bf->GetTimer() <= (2 * MINUTE * IN_MILLISECONDS) && bf->GetTimer() > (MINUTE * IN_MILLISECONDS))
|
||||
{
|
||||
Map::PlayerList const& PlayerList = instance->GetPlayers();
|
||||
if (!PlayerList.isEmpty())
|
||||
if (!PlayerList.IsEmpty())
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
if (Player* player = i->GetSource())
|
||||
player->TextEmote("This instance is about to reset. Prepare to be removed.", nullptr, true);
|
||||
@@ -115,7 +115,7 @@ public:
|
||||
cr->AI()->EnterEvadeMode();
|
||||
|
||||
Map::PlayerList const& PlayerList = instance->GetPlayers();
|
||||
if (!PlayerList.isEmpty())
|
||||
if (!PlayerList.IsEmpty())
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
if (Player* player = i->GetSource())
|
||||
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation());
|
||||
|
||||
@@ -145,7 +145,7 @@ public:
|
||||
void IchoronDoCastToAllHostilePlayers(uint32 spellId, bool triggered)
|
||||
{
|
||||
Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
|
||||
if (PlayerList.isEmpty())
|
||||
if (PlayerList.IsEmpty())
|
||||
return;
|
||||
|
||||
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
|
||||
|
||||
@@ -302,7 +302,7 @@ public:
|
||||
|
||||
bool finished = false;
|
||||
Map::PlayerList const& players = me->GetMap()->GetPlayers();
|
||||
if (!players.isEmpty())
|
||||
if (!players.IsEmpty())
|
||||
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
|
||||
if (Player* player = i->GetSource())
|
||||
{
|
||||
|
||||
@@ -70,7 +70,7 @@ public:
|
||||
if (TeamIdInInstance == TEAM_NEUTRAL)
|
||||
{
|
||||
Map::PlayerList const& players = instance->GetPlayers();
|
||||
if (!players.isEmpty())
|
||||
if (!players.IsEmpty())
|
||||
if (Player* player = players.begin()->GetSource())
|
||||
TeamIdInInstance = player->GetTeamId();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user