From cf95c1dfbdb252cfd18e32f8bdfef0da8ff01092 Mon Sep 17 00:00:00 2001 From: kissingers <33601959+kissingers@users.noreply.github.com> Date: Sat, 7 Sep 2024 21:39:31 +0800 Subject: [PATCH] fix(Scripts/ZulAman): Nalorakk sometimes not move when player close (#19893) * Fix nalorakk sometimes not move when player close * init _phase * Revert "Fix nalorakk sometimes not move when player close" This reverts commit b42cd4634bb4ffd225eaa7480428c6ba6b4817c6. --- src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp index af0e1e19d..4a290c253 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp @@ -89,6 +89,7 @@ struct boss_nalorakk : public BossAI { boss_nalorakk(Creature* creature) : BossAI(creature, DATA_NALORAKKEVENT) { + _phase = PHASE_SEND_GUARDS_1; _ranIntro = false; _active = true; creature->SetReactState(REACT_PASSIVE);