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fix(Core/Spells): revert CAST proc ordering and add ApplySpellMod recursion guard (#24990)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
This commit is contained in:
@@ -820,6 +820,17 @@ void AuraEffect::ApplySpellMod(Unit* target, bool apply)
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// Auras with charges do not mod amount of passive auras
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if (GetBase()->IsUsingCharges())
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return;
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// Guard against infinite recursion: a spell mod recalculating an aura that
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// triggers ApplySpellMod again (self-referencing or mutual spell mods).
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if (m_isRecalculatingPassiveAuras)
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{
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LOG_DEBUG("spells.aura", "AuraEffect::ApplySpellMod: Recursion detected for spell {} effect {}, skipping passive aura recalculation",
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GetId(), GetEffIndex());
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return;
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}
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m_isRecalculatingPassiveAuras = true;
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// reapply some passive spells after add/remove related spellmods
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// Warning: it is a dead loop if 2 auras each other amount-shouldn't happen
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switch (GetMiscValue())
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@@ -906,6 +917,8 @@ void AuraEffect::ApplySpellMod(Unit* target, bool apply)
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default:
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break;
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}
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m_isRecalculatingPassiveAuras = false;
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}
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void AuraEffect::Update(uint32 diff, Unit* caster)
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@@ -144,6 +144,7 @@ private:
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uint8 const m_effIndex;
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bool m_canBeRecalculated;
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bool m_isPeriodic;
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bool m_isRecalculatingPassiveAuras = false;
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private:
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float CalcPeriodicCritChance(Unit const* caster, Unit const* target) const;
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@@ -2354,20 +2354,7 @@ void Aura::ConsumeProcCharges(SpellProcEntry const* procEntry)
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else if (IsUsingCharges())
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{
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if (!GetCharges())
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{
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// Defer removal while spell mods are being consumed,
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// cleaned up in Spell::_cast() after handle_immediate()
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if (GetType() == UNIT_AURA_TYPE
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&& (HasEffectType(SPELL_AURA_ADD_FLAT_MODIFIER)
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|| HasEffectType(SPELL_AURA_ADD_PCT_MODIFIER)))
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{
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if (Player* player = GetUnitOwner()->ToPlayer())
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if (player->m_spellModTakingSpell)
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return;
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}
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Remove();
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}
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}
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}
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@@ -3951,70 +3951,8 @@ void Spell::_cast(bool skipCheck)
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}
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else
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{
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// CAST phase procs for immediate spells (including channeled)
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if (m_originalCaster)
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{
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uint32 procAttacker = m_procAttacker;
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if (!procAttacker)
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{
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bool IsPositive = m_spellInfo->IsPositive();
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if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
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{
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procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG;
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}
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else
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{
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procAttacker = IsPositive ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG;
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}
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}
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uint32 hitMask = PROC_HIT_NORMAL;
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for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
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{
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if (ihit->missCondition != SPELL_MISS_NONE)
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continue;
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if (!ihit->crit)
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continue;
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hitMask |= PROC_HIT_CRITICAL;
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break;
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}
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Unit::ProcSkillsAndAuras(m_originalCaster, m_originalCaster, procAttacker, PROC_FLAG_NONE, hitMask, 1, BASE_ATTACK, m_spellInfo, m_triggeredByAuraSpell.spellInfo,
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m_triggeredByAuraSpell.effectIndex, this, nullptr, nullptr, PROC_SPELL_PHASE_CAST);
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}
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// Immediate spell, no big deal
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handle_immediate();
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// Clean up deferred 0-charge spell modifier auras
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// Copy to vector first — aura->Remove() can modify m_appliedMods
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std::vector<Aura*> appliedModsCopy(m_appliedMods.begin(), m_appliedMods.end());
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for (Aura* aura : appliedModsCopy)
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{
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if (!aura->IsRemoved() && aura->IsUsingCharges()
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&& !aura->GetCharges())
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aura->Remove();
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}
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// Also clean up deferred modifier auras not in m_appliedMods
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if (Unit* caster = m_caster)
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{
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std::vector<Aura*> deferred;
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for (auto const& [id, aura] : caster->GetOwnedAuras())
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{
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if (!aura->IsRemoved() && aura->IsUsingCharges()
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&& !aura->GetCharges()
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&& (aura->HasEffectType(SPELL_AURA_ADD_FLAT_MODIFIER)
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|| aura->HasEffectType(SPELL_AURA_ADD_PCT_MODIFIER)))
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deferred.push_back(aura);
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}
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for (Aura* aura : deferred)
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if (!aura->IsRemoved())
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aura->Remove();
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}
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}
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if (resetAttackTimers)
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@@ -4042,9 +3980,13 @@ void Spell::_cast(bool skipCheck)
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if (modOwner)
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modOwner->SetSpellModTakingSpell(this, false);
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// CAST phase procs for delayed spells
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if (m_spellState == SPELL_STATE_DELAYED
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&& m_originalCaster)
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// Handle procs on cast - only for non-triggered spells
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// Triggered spells (from auras, items, etc.) should not fire CAST phase procs
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// as they are not player-initiated casts. This prevents issues like Arcane Potency
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// charges being consumed by periodic damage effects (e.g., Blizzard ticks).
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// Must be called AFTER handle_immediate() so spell mods (like Missile Barrage's
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// duration reduction) are applied before the aura is consumed by the proc.
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if (m_originalCaster && !IsTriggered())
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{
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uint32 procAttacker = m_procAttacker;
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if (!procAttacker)
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@@ -959,11 +959,23 @@ class spell_mage_fingers_of_frost : public AuraScript
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void PrepareProc(ProcEventInfo& eventInfo)
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{
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// Block channeled spells (e.g. Blizzard channel start) from consuming charges.
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// All other filtering is handled by SpellPhaseMask=1 (CAST only) in spell_proc.
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if (Spell const* spell = eventInfo.GetProcSpell())
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if (spell->GetSpellInfo()->IsChanneled())
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{
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bool isTriggered = spell->IsTriggered();
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bool isCastPhase = (eventInfo.GetSpellPhaseMask() & PROC_SPELL_PHASE_CAST) != 0;
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bool isChanneled = spell->GetSpellInfo()->IsChanneled();
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bool prevent = false;
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if (isTriggered)
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prevent = false;
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else if (isChanneled)
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prevent = true;
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else if (!isCastPhase)
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prevent = true;
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if (prevent)
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PreventDefaultAction();
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}
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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