mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-03-16 05:55:07 +00:00
Merge branch 'master' into Playerbot
This commit is contained in:
@@ -7826,7 +7826,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
|
||||
// Judgement of Light
|
||||
case 20185:
|
||||
{
|
||||
if (!victim || !victim->IsAlive() || victim->HasSpellCooldown(20267))
|
||||
if (!victim || !victim->IsAlive())
|
||||
return false;
|
||||
|
||||
auto* caster = triggeredByAura->GetBase()->GetCaster();
|
||||
@@ -7836,13 +7836,12 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
|
||||
// 2% of base health
|
||||
basepoints0 = int32(victim->CountPctFromMaxHealth(2));
|
||||
victim->CastCustomSpell(victim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
|
||||
victim->AddSpellCooldown(20267, 0, 4 * IN_MILLISECONDS);
|
||||
return true;
|
||||
}
|
||||
// Judgement of Wisdom
|
||||
case 20186:
|
||||
{
|
||||
if (!victim || !victim->IsAlive() || !victim->HasActivePowerType(POWER_MANA) || victim->HasSpellCooldown(20268))
|
||||
if (!victim || !victim->IsAlive() || !victim->HasActivePowerType(POWER_MANA))
|
||||
return false;
|
||||
|
||||
auto* caster = triggeredByAura->GetBase()->GetCaster();
|
||||
@@ -7852,7 +7851,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
|
||||
// 2% of base mana
|
||||
basepoints0 = int32(CalculatePct(victim->GetCreateMana(), 2));
|
||||
victim->CastCustomSpell(victim, 20268, &basepoints0, nullptr, nullptr, true, 0, triggeredByAura);
|
||||
victim->AddSpellCooldown(20268, 0, 4 * IN_MILLISECONDS);
|
||||
return true;
|
||||
}
|
||||
// Holy Power (Redemption Armor set)
|
||||
@@ -16251,10 +16249,6 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
|
||||
continue;
|
||||
}
|
||||
|
||||
// Triggered spells not triggering additional spells
|
||||
//bool triggered = !spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_FROM_PROCS) ?
|
||||
// (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION)) : false;
|
||||
|
||||
bool hasTriggeredProc = false;
|
||||
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
||||
{
|
||||
@@ -17499,11 +17493,11 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, WeaponAttackTyp
|
||||
return false;
|
||||
|
||||
// Additional checks for triggered spells (ignore trap casts)
|
||||
//if (procExtra & PROC_EX_INTERNAL_TRIGGERED && !(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION))
|
||||
//{
|
||||
// if (!spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_TRIGGERED))
|
||||
// return false;
|
||||
//}
|
||||
if (eventInfo.GetHitMask() & PROC_EX_INTERNAL_TRIGGERED && !(EventProcFlag & PROC_FLAG_DONE_TRAP_ACTIVATION))
|
||||
{
|
||||
if (!spellProto->HasAttribute(SPELL_ATTR3_CAN_PROC_FROM_PROCS))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Xinef: additional check for player auras - only player spells can trigger player proc auras
|
||||
// Xinef: skip victim auras
|
||||
|
||||
@@ -4903,12 +4903,6 @@ void SpellMgr::LoadSpellInfoCorrections()
|
||||
spellInfo->AttributesEx7 |= SPELL_ATTR7_TREAT_AS_NPC_AOE;
|
||||
});
|
||||
|
||||
// Heal (Crystal Spire of Karabor)
|
||||
ApplySpellFix({ 40972 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
spellInfo->AttributesEx3 |= SPELL_ATTR3_SUPPRESS_CASTER_PROCS;
|
||||
});
|
||||
|
||||
// Torch (Death Knights near the Chapel)
|
||||
ApplySpellFix({ 52953 }, [](SpellInfo* spellInfo)
|
||||
{
|
||||
|
||||
@@ -1756,7 +1756,6 @@ void World::SetInitialWorldSettings()
|
||||
|
||||
LOG_INFO("server.loading", "Loading WorldStates..."); // must be loaded before battleground, outdoor PvP and conditions
|
||||
sWorldState->LoadWorldStates();
|
||||
sWorldState->Load();
|
||||
|
||||
LOG_INFO("server.loading", "Loading Conditions...");
|
||||
sConditionMgr->LoadConditions();
|
||||
@@ -1881,6 +1880,9 @@ void World::SetInitialWorldSettings()
|
||||
uint32 nextGameEvent = sGameEventMgr->StartSystem();
|
||||
_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
|
||||
|
||||
LOG_INFO("server.loading", "Loading WorldState...");
|
||||
sWorldState->Load(); // must be called after loading game events
|
||||
|
||||
// Delete all characters which have been deleted X days before
|
||||
Player::DeleteOldCharacters();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user