fix(Core/Movement): fix multiple creature movement issues (#5097)

This commit is contained in:
Footman
2021-04-09 21:56:19 +03:00
committed by GitHub
parent 91a39f27d9
commit c32cd06a78
22 changed files with 7181 additions and 93 deletions

View File

@@ -293,7 +293,6 @@ public:
me->SendMeleeAttackStop(me->GetVictim());
me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
me->SetDisableGravity(true);
me->SetHover(true);
currentTarget = 0;
events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, 3000);
iceboltCount = RAID_MODE(2, 3);
@@ -377,7 +376,6 @@ public:
case EVENT_LAND:
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
me->SetDisableGravity(false);
me->SetHover(false);
events.ScheduleEvent(EVENT_GROUND, 1500);
return;
case EVENT_GROUND: