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fix(Core/Movement): fix multiple creature movement issues (#5097)
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@@ -293,7 +293,6 @@ public:
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me->SendMeleeAttackStop(me->GetVictim());
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me->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF);
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me->SetDisableGravity(true);
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me->SetHover(true);
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currentTarget = 0;
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events.ScheduleEvent(EVENT_FLIGHT_ICEBOLT, 3000);
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iceboltCount = RAID_MODE(2, 3);
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@@ -377,7 +376,6 @@ public:
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case EVENT_LAND:
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me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
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me->SetDisableGravity(false);
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me->SetHover(false);
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events.ScheduleEvent(EVENT_GROUND, 1500);
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return;
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case EVENT_GROUND:
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