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fix(Core/Maps): GetCollisionHeight and Z_OFFSET_FIND_HEIGHT (#5778)
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@@ -12,7 +12,7 @@
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#include <cassert>
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float const GROUND_HEIGHT_TOLERANCE = 0.05f; // Extra tolerance to z position to check if it is in air or on ground.
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constexpr float Z_OFFSET_FIND_HEIGHT = 0.5f;
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constexpr float Z_OFFSET_FIND_HEIGHT = 2.0f;
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enum SpellEffIndex
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{
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