Merge branch 'master' into Playerbot

# Conflicts:
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Server/WorldSession.h
This commit is contained in:
郑佩茹
2022-12-07 14:46:21 -07:00
196 changed files with 9181 additions and 1080 deletions

View File

@@ -240,7 +240,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
"VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
// Account data
PrepareStatement(CHAR_SEL_ACCOUNT_DATA, "SELECT type, time, data FROM account_data WHERE accountId = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_ACCOUNT_DATA, "SELECT type, time, data FROM account_data WHERE accountId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_REP_ACCOUNT_DATA, "REPLACE INTO account_data (accountId, type, time, data) VALUES (?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_ACCOUNT_DATA, "DELETE FROM account_data WHERE accountId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_PLAYER_ACCOUNT_DATA, "SELECT type, time, data FROM character_account_data WHERE guid = ?", CONNECTION_ASYNC);
@@ -248,7 +248,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA, "DELETE FROM character_account_data WHERE guid = ?", CONNECTION_ASYNC);
// Tutorials
PrepareStatement(CHAR_SEL_TUTORIALS, "SELECT tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7 FROM account_tutorial WHERE accountId = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_TUTORIALS, "SELECT tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7 FROM account_tutorial WHERE accountId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_HAS_TUTORIALS, "SELECT 1 FROM account_tutorial WHERE accountId = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_INS_TUTORIALS, "INSERT INTO account_tutorial(tut0, tut1, tut2, tut3, tut4, tut5, tut6, tut7, accountId) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_TUTORIALS, "UPDATE account_tutorial SET tut0 = ?, tut1 = ?, tut2 = ?, tut3 = ?, tut4 = ?, tut5 = ?, tut6 = ?, tut7 = ? WHERE accountId = ?", CONNECTION_ASYNC);