refactor(Core/Spell): Move some SpellImmune from script to db (#4381)

* refactor(Core/Spell): Move some SpellImmune from script to db
This commit is contained in:
Kitzunu
2021-02-06 00:57:51 +01:00
committed by GitHub
parent 158b1bcf73
commit bfcc3c6f87
7 changed files with 15 additions and 18 deletions

View File

@@ -46,10 +46,7 @@ public:
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0);
}
void InitializeAI() override
{
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
}
void InitializeAI() override { }
void UpdateAI(uint32 diff) override
{
@@ -97,10 +94,7 @@ public:
{
npc_pet_shaman_fire_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
void InitializeAI() override
{
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
void InitializeAI() override { }
void EnterCombat(Unit*) override
{