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feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789)
Co-authored-by: jackpoz <giacomopoz@gmail.com>
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@@ -125,7 +125,7 @@ public:
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void MovementInform(uint32 MovementType, uint32 Data) override;
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// Called when creature is summoned by another unit
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void IsSummonedBy(Unit* summoner) override;
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void IsSummonedBy(WorldObject* summoner) override;
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// Called at any Damage to any victim (before damage apply)
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void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType damagetyp) override;
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