feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789)

Co-authored-by: jackpoz <giacomopoz@gmail.com>
This commit is contained in:
Skjalf
2023-01-29 09:44:33 -03:00
committed by GitHub
parent 4ecf96c379
commit bf30c66ba4
44 changed files with 191 additions and 95 deletions

View File

@@ -878,9 +878,9 @@ void SmartAI::ReceiveEmote(Player* player, uint32 textEmote)
GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_EMOTE, player, textEmote);
}
void SmartAI::IsSummonedBy(Unit* summoner)
void SmartAI::IsSummonedBy(WorldObject* summoner)
{
GetScript()->ProcessEventsFor(SMART_EVENT_JUST_SUMMONED, summoner);
GetScript()->ProcessEventsFor(SMART_EVENT_JUST_SUMMONED, summoner->ToUnit(), 0, 0, false, nullptr, summoner->ToGameObject());
}
void SmartAI::DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/)

View File

@@ -125,7 +125,7 @@ public:
void MovementInform(uint32 MovementType, uint32 Data) override;
// Called when creature is summoned by another unit
void IsSummonedBy(Unit* summoner) override;
void IsSummonedBy(WorldObject* summoner) override;
// Called at any Damage to any victim (before damage apply)
void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType damagetyp) override;

View File

@@ -3207,13 +3207,23 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
// xinef: Get owner of owner
if (e.target.owner.useCharmerOrOwner && !targets.empty())
{
if (Unit* owner = targets.front()->ToUnit())
if (WorldObject* owner = targets.front())
{
targets.clear();
if (Unit* base = ObjectAccessor::GetUnit(*owner, owner->GetCharmerOrOwnerGUID()))
if (owner->ToCreature())
{
targets.push_back(base);
if (Unit* base = ObjectAccessor::GetUnit(*owner, owner->ToCreature()->GetCharmerOrOwnerGUID()))
{
targets.push_back(base);
}
}
else
{
if (Unit* base = ObjectAccessor::GetUnit(*owner, owner->ToGameObject()->GetOwnerGUID()))
{
targets.push_back(base);
}
}
}
}