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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/GameObject): Expand IsSummonedBy() to GameObjects (#14789)
Co-authored-by: jackpoz <giacomopoz@gmail.com>
This commit is contained in:
@@ -25,6 +25,7 @@
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#include "QuestDef.h"
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#include <list>
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class Creature;
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class GameObject;
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class Unit;
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class SpellInfo;
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@@ -66,6 +67,10 @@ public:
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virtual void SpellHit(Unit* /*unit*/, SpellInfo const* /*spellInfo*/) {}
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virtual bool CanBeSeen(Player const* /*seer*/) { return true; }
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// Called when the gameobject summon successfully other creature
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virtual void JustSummoned(Creature* /*summon*/) { }
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virtual void SummonedCreatureDespawn(Creature* /*summon*/) { }
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virtual void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) { }
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};
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@@ -103,7 +103,7 @@ int32 CritterAI::Permissible(Creature const* creature)
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return PERMIT_BASE_NO;
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}
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void TriggerAI::IsSummonedBy(Unit* summoner)
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void TriggerAI::IsSummonedBy(WorldObject* summoner)
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{
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if (me->m_spells[0])
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me->CastSpell(me, me->m_spells[0], false, 0, 0, summoner ? summoner->GetGUID() : ObjectGuid::Empty);
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@@ -80,7 +80,7 @@ class TriggerAI : public NullCreatureAI
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{
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public:
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explicit TriggerAI(Creature* c) : NullCreatureAI(c) {}
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void IsSummonedBy(Unit* summoner) override;
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void IsSummonedBy(WorldObject* summoner) override;
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static int32 Permissible(Creature const* creature);
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};
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@@ -126,7 +126,7 @@ public:
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// Called when the creature summon successfully other creature
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virtual void JustSummoned(Creature* /*summon*/) {}
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virtual void IsSummonedBy(Unit* /*summoner*/) {}
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virtual void IsSummonedBy(WorldObject* /*summoner*/) {}
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virtual void SummonedCreatureDespawn(Creature* /*summon*/) {}
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virtual void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) {}
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@@ -878,9 +878,9 @@ void SmartAI::ReceiveEmote(Player* player, uint32 textEmote)
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GetScript()->ProcessEventsFor(SMART_EVENT_RECEIVE_EMOTE, player, textEmote);
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}
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void SmartAI::IsSummonedBy(Unit* summoner)
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void SmartAI::IsSummonedBy(WorldObject* summoner)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_JUST_SUMMONED, summoner);
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GetScript()->ProcessEventsFor(SMART_EVENT_JUST_SUMMONED, summoner->ToUnit(), 0, 0, false, nullptr, summoner->ToGameObject());
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}
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void SmartAI::DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType /*damagetype*/)
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@@ -125,7 +125,7 @@ public:
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void MovementInform(uint32 MovementType, uint32 Data) override;
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// Called when creature is summoned by another unit
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void IsSummonedBy(Unit* summoner) override;
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void IsSummonedBy(WorldObject* summoner) override;
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// Called at any Damage to any victim (before damage apply)
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void DamageDealt(Unit* doneTo, uint32& damage, DamageEffectType damagetyp) override;
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@@ -3207,13 +3207,23 @@ void SmartScript::GetTargets(ObjectVector& targets, SmartScriptHolder const& e,
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// xinef: Get owner of owner
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if (e.target.owner.useCharmerOrOwner && !targets.empty())
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{
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if (Unit* owner = targets.front()->ToUnit())
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if (WorldObject* owner = targets.front())
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{
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targets.clear();
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if (Unit* base = ObjectAccessor::GetUnit(*owner, owner->GetCharmerOrOwnerGUID()))
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if (owner->ToCreature())
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{
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targets.push_back(base);
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if (Unit* base = ObjectAccessor::GetUnit(*owner, owner->ToCreature()->GetCharmerOrOwnerGUID()))
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{
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targets.push_back(base);
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}
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}
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else
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{
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if (Unit* base = ObjectAccessor::GetUnit(*owner, owner->ToGameObject()->GetOwnerGUID()))
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{
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targets.push_back(base);
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}
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}
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}
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}
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