diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index 9512644dc..fa9e2d79e 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -1195,8 +1195,10 @@ class spell_hun_lock_and_load : public AuraScript if (!(eventInfo.GetTypeMask() & PROC_FLAG_DONE_TRAP_ACTIVATION)) return false; + // Patch 3.3.3: Lock and Load no longer triggers from Explosive Trap activation, + // only from frost trap activation. Fire traps proc via CheckPeriodicProc instead. SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); - if (!spellInfo || !(spellInfo->GetSchoolMask() & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_FIRE))) + if (!spellInfo || !(spellInfo->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST)) return false; // immune to Frost Trap slow (bosses) in WotLK patch 3.2.0