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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/Movement): added orientation input for Point movement (#3456)
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@@ -59,6 +59,12 @@ void PointMovementGenerator<T>::DoInitialize(T* unit)
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}
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if (speed > 0.0f)
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init.SetVelocity(speed);
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if (i_orientation > 0.0f)
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{
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init.SetFacing(i_orientation);
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}
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init.Launch();
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}
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@@ -101,6 +107,12 @@ bool PointMovementGenerator<T>::DoUpdate(T* unit, uint32 /*diff*/)
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init.MoveTo(i_x, i_y, i_z);
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if (speed > 0.0f) // Default value for point motion type is 0.0, if 0.0 spline will use GetSpeed on unit
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init.SetVelocity(speed);
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if (i_orientation > 0.0f)
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{
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init.SetFacing(i_orientation);
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}
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init.Launch();
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}
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@@ -14,8 +14,8 @@ template<class T>
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class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementGenerator<T> >
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{
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public:
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PointMovementGenerator(uint32 _id, float _x, float _y, float _z, float _speed = 0.0f, const Movement::PointsArray* _path = NULL, bool generatePath = false, bool forceDestination = false) : id(_id),
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i_x(_x), i_y(_y), i_z(_z), speed(_speed), _generatePath(generatePath), _forceDestination(forceDestination)
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PointMovementGenerator(uint32 _id, float _x, float _y, float _z, float _speed = 0.0f, float orientation = 0.0f, const Movement::PointsArray* _path = nullptr, bool generatePath = false, bool forceDestination = false) : id(_id),
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i_x(_x), i_y(_y), i_z(_z), speed(_speed), i_orientation(orientation), _generatePath(generatePath), _forceDestination(forceDestination)
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{
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if (_path)
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m_precomputedPath = *_path;
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@@ -37,6 +37,7 @@ class PointMovementGenerator : public MovementGeneratorMedium< T, PointMovementG
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uint32 id;
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float i_x, i_y, i_z;
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float speed;
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float i_orientation;
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bool i_recalculateSpeed;
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Movement::PointsArray m_precomputedPath;
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bool _generatePath;
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