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refactor(Core/AI): Some more refactoring prep for Comat Threat system… (#15026)
Co-authored-by: Treeston <14020072+Treeston@users.noreply.github.com>
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@@ -80,7 +80,7 @@ public:
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}
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}
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void EnterCombat(Unit* /*who*/) override
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void JustEngagedWith(Unit* /*who*/) override
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING) && !IsFriendSummoned && GetPlayerForEscort())
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{
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